My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians Inferno Dragon Ram Rider
Giant Snowball
Archers Furnace Inferno Dragon Ram Rider
Zap
Archers Royal Giant Furnace Inferno Dragon Ram Rider
Barbarian Barrel
Archers Elite Barbarians Furnace
The Log
Archers Royal Giant Elite Barbarians Furnace Ram Rider
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Elite Barbarians Inferno Dragon Ram Rider
Fireball
Archers Elite Barbarians Furnace Inferno Dragon Ram Rider
Poison
Archers Furnace
Lightning
Elite Barbarians Furnace Inferno Dragon Ram Rider
Rocket
Elite Barbarians Furnace Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Furnace Inferno Dragon Ram Rider Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Archers Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Elite Barbarians Inferno Dragon Ram Rider
Royal Giant
Furnace Archers Elite Barbarians The Log
Elite Barbarians
Rage Archers Royal Giant Furnace The Log
Furnace
Royal Giant Elite Barbarians Ram Rider
Rage
Elite Barbarians
The Log
Royal Giant Elite Barbarians Ram Rider
Inferno Dragon
Archers
Ram Rider
Archers Furnace The Log

Defense Synergies 0 5

Archers
Furnace The Log
Royal Giant
Elite Barbarians
The Log
Furnace
Archers
Rage
The Log
Archers Elite Barbarians Inferno Dragon Ram Rider
Inferno Dragon
The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Elite Barbarians Inferno Dragon Furnace The Log Ram Rider
Furnace Ram Rider Archers Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Furnace Ram Rider
Elite Barbarians The Log
The Log Archers Furnace
Furnace Inferno Dragon Ram Rider Archers
The Log Ram Rider
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Archers
Archers Furnace The Log Ram Rider
Inferno Dragon Archers Furnace Ram Rider
Furnace Elite Barbarians The Log Ram Rider
Furnace The Log
Elite Barbarians Inferno Dragon Furnace Ram Rider
Elite Barbarians Furnace The Log Inferno Dragon Ram Rider
Elite Barbarians Furnace
Archers Elite Barbarians Furnace The Log Ram Rider
Furnace The Log Archers Inferno Dragon Ram Rider
Elite Barbarians Inferno Dragon Ram Rider
Archers Elite Barbarians Furnace The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Furnace
Archers Elite Barbarians The Log Inferno Dragon
Elite Barbarians Furnace The Log Ram Rider
Elite Barbarians The Log Ram Rider
Elite Barbarians Inferno Dragon Ram Rider
Furnace Archers Ram Rider
Archers Elite Barbarians Furnace Ram Rider
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Ram Rider
Archers Furnace
Elite Barbarians Archers Furnace The Log Inferno Dragon
Archers Elite Barbarians The Log Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
Furnace The Log
Furnace Ram Rider
Archers Furnace The Log
The Log Ram Rider
The Log Ram Rider
Elite Barbarians
The Log Ram Rider
Archers
Elite Barbarians The Log
Elite Barbarians Furnace The Log
Furnace The Log
Furnace The Log
Archers The Log
The Log
The Log
The Log
The Log
The Log Furnace
Inferno Dragon
The Log Ram Rider
The Log Ram Rider
The Log
Elite Barbarians Archers Furnace
Elite Barbarians
The Log
The Log
Archers
Archers Ram Rider
The Log
The Log
Elite Barbarians
Elite Barbarians The Log
The Log
Inferno Dragon

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