My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Valkyrie Zappies P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Zappies
Zap
Archers Zappies
Barbarian Barrel
Archers Rascals Valkyrie Zappies Electro Wizard
The Log
Archers Rascals Zappies
Earthquake
Archers Zappies
Arrows
Archers Rascals Zappies
Royal Delivery
Archers Rascals Valkyrie Zappies P.E.K.K.A Electro Wizard
Fireball
Archers Rascals Zappies Electro Wizard
Poison
Archers Rascals Zappies Electro Wizard
Lightning
Valkyrie Electro Wizard Goblinstein
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Valkyrie Zappies Electro Wizard Rascals Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Valkyrie Zappies

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Rascals
Zappies Electro Wizard
Fireball
Electro Wizard
Valkyrie
Archers Zappies P.E.K.K.A Electro Wizard
Zappies
Rascals Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Valkyrie Zappies
Electro Wizard
P.E.K.K.A Rascals Fireball Valkyrie
Goblinstein

Defense Synergies 1 12

Archers
Valkyrie Rascals P.E.K.K.A Electro Wizard
Rascals
Archers
Fireball
Valkyrie Zappies Electro Wizard
Valkyrie
Archers Fireball Zappies P.E.K.K.A Electro Wizard
Zappies
Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Valkyrie Zappies Electro Wizard
Electro Wizard
Archers Fireball Valkyrie Zappies P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Electro Wizard
P.E.K.K.A Rascals Valkyrie Zappies Electro Wizard
P.E.K.K.A Archers Rascals Valkyrie Zappies Electro Wizard
P.E.K.K.A Rascals Valkyrie Zappies Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Archers Rascals Valkyrie Zappies Electro Wizard
Electro Wizard Archers Rascals Fireball Zappies
Rascals Fireball Valkyrie P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A Rascals
Archers Rascals Valkyrie Zappies Electro Wizard
Archers Valkyrie Electro Wizard Rascals Fireball Zappies
Archers Rascals Fireball Zappies Electro Wizard
P.E.K.K.A Rascals Fireball Valkyrie Zappies Electro Wizard
Fireball Valkyrie Rascals Zappies P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Zappies Electro Wizard
Rascals Fireball Zappies P.E.K.K.A Electro Wizard
Rascals Fireball Valkyrie Zappies P.E.K.K.A Electro Wizard
Fireball Valkyrie Archers Rascals Zappies Electro Wizard
Valkyrie Archers Rascals Fireball Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Rascals Valkyrie Archers Fireball Zappies P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Archers Fireball Zappies P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Valkyrie
Zappies P.E.K.K.A Rascals Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Rascals Fireball Zappies Electro Wizard
P.E.K.K.A Rascals Valkyrie Zappies
Fireball Archers Rascals Zappies Electro Wizard
Rascals P.E.K.K.A Archers Fireball Valkyrie Zappies Electro Wizard
P.E.K.K.A Rascals Valkyrie Zappies
P.E.K.K.A Electro Wizard Fireball Valkyrie Zappies
P.E.K.K.A Zappies
P.E.K.K.A Rascals Valkyrie Zappies
P.E.K.K.A Fireball Valkyrie Electro Wizard
Rascals P.E.K.K.A Fireball Valkyrie Zappies
Archers Rascals Fireball Valkyrie Zappies
Rascals Zappies Electro Wizard Archers Fireball Valkyrie P.E.K.K.A
Valkyrie Archers Rascals Fireball Zappies P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Valkyrie
Fireball Electro Wizard
Fireball
Rascals Fireball Valkyrie
Fireball Valkyrie
Fireball
Archers
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Fireball Zappies
Fireball
Fireball
Fireball Zappies Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Archers Fireball Zappies
Fireball Archers Zappies Electro Wizard
Fireball
Fireball Rascals Valkyrie Electro Wizard
Fireball
Fireball
P.E.K.K.A
Rascals Fireball Zappies Electro Wizard
Fireball Zappies Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball

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