My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Ice Golem Valkyrie Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Elite Barbarians Skeleton Army
Giant Snowball
Archers Skeleton Barrel Skeleton Army Little Prince
Zap
Archers Skeleton Barrel Skeleton Army Little Prince
Barbarian Barrel
Archers Skeleton Barrel Elite Barbarians Valkyrie Skeleton Army Little Prince
The Log
Archers Skeleton Barrel Elite Barbarians Skeleton Army Little Prince
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Barrel Skeleton Army Little Prince
Royal Delivery
Archers Skeleton Barrel Elite Barbarians Valkyrie Skeleton Army Bowler Little Prince
Fireball
Archers Skeleton Barrel Elite Barbarians Skeleton Army Bowler Little Prince
Poison
Archers Skeleton Barrel Skeleton Army Little Prince
Lightning
Elite Barbarians Ice Golem Valkyrie Bowler Little Prince
Rocket
Elite Barbarians Valkyrie Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Valkyrie Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Skeleton Barrel Skeleton Army Little Prince Valkyrie Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Skeleton Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Valkyrie Skeleton Barrel Elite Barbarians Bowler
Skeleton Barrel
Archers Ice Golem Valkyrie Bowler
Elite Barbarians
Valkyrie Archers Ice Golem
Ice Golem
Archers Skeleton Barrel Elite Barbarians
Valkyrie
Archers Elite Barbarians Skeleton Barrel Little Prince
Skeleton Army
Bowler
Archers Skeleton Barrel Little Prince
Little Prince
Valkyrie Bowler

Defense Synergies 3 8

Archers
Ice Golem Valkyrie Skeleton Army Bowler
Skeleton Barrel
Elite Barbarians
Valkyrie Ice Golem
Ice Golem
Archers Elite Barbarians Bowler Little Prince
Valkyrie
Archers Elite Barbarians Bowler Little Prince
Skeleton Army
Archers
Bowler
Archers Ice Golem Valkyrie Little Prince
Little Prince
Ice Golem Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Ice Golem Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Skeleton Army Bowler Archers Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Bowler
Elite Barbarians Valkyrie Skeleton Army Bowler
Skeleton Army Bowler Archers Valkyrie
Archers Little Prince
Bowler Skeleton Barrel Ice Golem Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Ice Golem Valkyrie Bowler Little Prince
Archers Valkyrie Skeleton Army Ice Golem Bowler
Archers
Skeleton Army Bowler Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bowler
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Bowler
Elite Barbarians Valkyrie Skeleton Army Bowler
Archers Elite Barbarians Valkyrie Skeleton Army Bowler Little Prince
Valkyrie Archers Ice Golem Bowler Little Prince
Elite Barbarians
Valkyrie Skeleton Army Bowler Archers Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Elite Barbarians Ice Golem Bowler
Archers Skeleton Barrel Elite Barbarians Ice Golem Valkyrie Bowler
Skeleton Army Elite Barbarians Ice Golem Valkyrie Bowler
Valkyrie Skeleton Army Bowler Elite Barbarians Ice Golem
Elite Barbarians Valkyrie Skeleton Army Bowler
Archers Skeleton Barrel Ice Golem
Skeleton Army Archers Elite Barbarians Ice Golem Valkyrie Bowler
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Ice Golem Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie Bowler
Skeleton Army Elite Barbarians Valkyrie Bowler
Elite Barbarians Skeleton Army Bowler Ice Golem Valkyrie
Archers Valkyrie Skeleton Army Bowler
Elite Barbarians Skeleton Army Archers Ice Golem Valkyrie Bowler Little Prince
Valkyrie Bowler Archers Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem Valkyrie
Skeleton Barrel Bowler
Skeleton Barrel
Skeleton Barrel Ice Golem Valkyrie
Valkyrie Bowler
Skeleton Barrel Ice Golem
Archers Bowler
Skeleton Barrel Ice Golem Bowler
Skeleton Barrel
Elite Barbarians Bowler
Skeleton Barrel Valkyrie Bowler
Archers
Skeleton Barrel Elite Barbarians Ice Golem Bowler
Skeleton Barrel
Skeleton Barrel Elite Barbarians Ice Golem
Skeleton Barrel Bowler
Skeleton Barrel Bowler
Archers Skeleton Barrel Bowler
Skeleton Barrel Valkyrie Bowler Little Prince
Bowler
Bowler
Skeleton Barrel
Ice Golem Valkyrie Bowler Little Prince
Skeleton Barrel Bowler
Skeleton Barrel Bowler
Skeleton Barrel
Elite Barbarians Archers Ice Golem Little Prince
Skeleton Barrel
Elite Barbarians Bowler
Bowler
Skeleton Barrel Archers Skeleton Army
Archers
Valkyrie Bowler
Skeleton Barrel Ice Golem Bowler
Elite Barbarians
Elite Barbarians Bowler
Skeleton Barrel Bowler Little Prince
Bowler

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