My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Battle Ram Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Skeleton Army Lava Hound Mighty Miner
Giant Snowball
Archers Battle Ram Skeleton Army Lava Hound Mighty Miner
Zap
Archers Battle Ram Skeleton Army Lava Hound Mighty Miner
Barbarian Barrel
Archers Tesla Elite Barbarians Battle Ram Skeleton Army
The Log
Archers Elite Barbarians Battle Ram Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Skeleton Army Lava Hound
Royal Delivery
Archers Elite Barbarians Battle Ram Skeleton Army Lava Hound
Fireball
Archers Tesla Elite Barbarians Battle Ram Skeleton Army Lava Hound Mighty Miner
Poison
Archers Skeleton Army Lava Hound
Lightning
Tesla Elite Barbarians Battle Ram Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Tesla Battle Ram Mighty Miner Elite Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Tesla Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Battle Ram Lava Hound
Tesla
Elite Barbarians
Archers Battle Ram
Battle Ram
Archers Elite Barbarians Lightning Lava Hound
Skeleton Army
Lava Hound
Lightning
Lava Hound Battle Ram
Lava Hound
Lightning Archers Battle Ram Skeleton Army
Mighty Miner

Defense Synergies 0 3

Archers
Tesla Skeleton Army
Tesla
Archers Skeleton Army
Elite Barbarians
Battle Ram
Skeleton Army
Archers Tesla
Lightning
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla
Elite Barbarians Skeleton Army Tesla
Tesla Skeleton Army Archers Elite Barbarians Lightning
Tesla Elite Barbarians Skeleton Army
Lightning Elite Barbarians Skeleton Army
Skeleton Army Archers Tesla
Tesla Lightning Archers
Lightning Tesla
Tesla Mighty Miner Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Tesla
Archers Skeleton Army Tesla
Tesla Archers
Tesla Skeleton Army Elite Barbarians Lightning
Skeleton Army Tesla
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Elite Barbarians Lightning
Tesla Elite Barbarians Skeleton Army
Tesla Archers Elite Barbarians Skeleton Army
Archers Tesla
Tesla Elite Barbarians
Skeleton Army Archers Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Elite Barbarians
Archers Tesla Elite Barbarians Lightning
Skeleton Army Elite Barbarians Lightning
Skeleton Army Lightning Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mighty Miner
Archers Tesla
Skeleton Army Archers Tesla Elite Barbarians Lightning
Mighty Miner Tesla Elite Barbarians Skeleton Army
Lightning Elite Barbarians Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army Lightning Tesla
Archers Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Archers Lightning Mighty Miner
Archers Tesla Elite Barbarians Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Archers
Lightning
Lightning
Lightning Elite Barbarians
Lightning
Lightning Archers
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Elite Barbarians Lightning Archers
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Mighty Miner
Lightning
Lightning Archers Skeleton Army
Lightning Archers
Lightning
Lightning
Lightning
Elite Barbarians
Elite Barbarians Lightning
Lightning
Lightning
Lightning

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