My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Goblin Cage Valkyrie Hunter
The Log
Archers Goblin Gang Goblin Cage Hog Rider Hunter
Earthquake
Archers Goblin Gang Goblin Cage Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Goblin Cage Valkyrie Hog Rider Hunter
Fireball
Archers Goblin Gang Goblin Cage Hog Rider Hunter
Poison
Archers Goblin Gang Goblin Cage Hunter
Lightning
Goblin Cage Valkyrie Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Void Fireball Goblin Cage Valkyrie Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Void Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Cage Hog Rider
Goblin Gang
Hog Rider Goblin Cage Valkyrie
Fireball
Hog Rider
Goblin Cage
Archers Goblin Gang Hog Rider Hunter
Valkyrie
Archers Hog Rider Goblin Gang Hunter
Hog Rider
Goblin Gang Fireball Valkyrie Archers Goblin Cage Void Hunter
Void
Hog Rider
Hunter
Goblin Cage Valkyrie Hog Rider

Defense Synergies 1 8

Archers
Valkyrie Goblin Gang Goblin Cage
Goblin Gang
Archers Goblin Cage Valkyrie
Fireball
Goblin Cage Valkyrie
Goblin Cage
Archers Goblin Gang Fireball Hunter
Valkyrie
Archers Goblin Gang Fireball Hunter
Hog Rider
Void
Hunter
Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Void
Hunter Goblin Gang Goblin Cage Valkyrie
Goblin Gang Goblin Cage Hunter Archers Valkyrie Void
Goblin Cage Hunter Goblin Gang Valkyrie
Fireball Goblin Cage Valkyrie
Goblin Gang Fireball Archers Valkyrie Hunter
Hunter Archers Goblin Gang Fireball Goblin Cage Void
Fireball Goblin Cage Valkyrie Void
Hunter Goblin Gang Goblin Cage
Goblin Gang Archers Valkyrie Hunter
Archers Goblin Gang Valkyrie Fireball Hunter
Hunter Archers Goblin Gang Fireball
Goblin Cage Hunter Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Goblin Cage Hunter
Goblin Gang Goblin Cage Hunter
Goblin Gang Fireball Goblin Cage Hunter
Goblin Gang Fireball Goblin Cage Valkyrie Hunter
Fireball Goblin Cage Valkyrie Archers Goblin Gang Hunter
Goblin Cage Valkyrie Hunter Archers Fireball
Goblin Cage Hunter
Goblin Gang Valkyrie Archers Fireball Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Goblin Cage Void
Fireball Void Archers Goblin Gang Valkyrie Hunter
Goblin Gang Goblin Cage Valkyrie Hunter
Goblin Gang Valkyrie Hunter Fireball Goblin Cage
Goblin Gang Goblin Cage Valkyrie Hunter
Fireball Archers Goblin Gang Hunter
Goblin Gang Archers Fireball Goblin Cage Valkyrie Void Hunter
Goblin Cage Valkyrie Hunter
Goblin Cage Void Fireball Valkyrie
Goblin Gang Goblin Cage
Goblin Cage Valkyrie Hunter
Fireball Goblin Cage Valkyrie Void
Goblin Gang Fireball Goblin Cage Valkyrie Hunter
Archers Fireball Goblin Cage Valkyrie
Goblin Gang Archers Fireball Goblin Cage Valkyrie Hunter
Valkyrie Archers Fireball Goblin Cage Hunter
Fireball Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void
Fireball Void
Fireball Valkyrie Void
Fireball Valkyrie
Fireball Hunter
Archers
Fireball Hunter
Fireball Void
Goblin Gang Fireball Void
Void Fireball Valkyrie
Fireball Void Archers
Fireball Void Hunter
Fireball Void
Fireball
Fireball Hunter
Fireball
Fireball
Void Archers Fireball Hunter
Fireball Valkyrie Void
Fireball Void
Fireball Void
Void
Fireball Void
Fireball Valkyrie Hunter
Fireball Void Hunter
Fireball Void
Fireball Void
Archers Fireball Void Hunter
Fireball Void
Fireball Void
Void Fireball Hunter
Void Fireball
Fireball
Archers Goblin Gang Fireball Void
Fireball Archers Hunter
Fireball
Fireball Void Goblin Gang Valkyrie Hunter
Fireball
Void Fireball
Goblin Gang Fireball
Fireball Void
Void Fireball
Fireball Void
Void

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