My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Heal Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Rascals Heal Spirit Valkyrie
The Log
Archers Goblin Gang Rascals Heal Spirit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals Heal Spirit
Royal Delivery
Archers Goblin Gang Rascals Heal Spirit Valkyrie P.E.K.K.A
Fireball
Archers Goblin Gang Rascals
Poison
Archers Goblin Gang Rascals
Lightning
Valkyrie
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Goblin Gang Earthquake Tornado Valkyrie Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Goblin Gang Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Heal Spirit P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Rascals
Heal Spirit
Archers Valkyrie P.E.K.K.A
Earthquake
Tornado P.E.K.K.A
Valkyrie
Archers Goblin Gang Heal Spirit Tornado P.E.K.K.A
Tornado
P.E.K.K.A Earthquake Valkyrie
P.E.K.K.A
Tornado Archers Goblin Gang Heal Spirit Earthquake Valkyrie

Defense Synergies 2 11

Archers
Valkyrie Goblin Gang Rascals Tornado P.E.K.K.A
Goblin Gang
Archers Rascals Valkyrie P.E.K.K.A
Rascals
Archers Goblin Gang Tornado
Heal Spirit
Earthquake
Tornado
Valkyrie
Archers Goblin Gang Tornado P.E.K.K.A
Tornado
P.E.K.K.A Archers Rascals Earthquake Valkyrie
P.E.K.K.A
Tornado Archers Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
P.E.K.K.A Goblin Gang Rascals Valkyrie
Goblin Gang Tornado P.E.K.K.A Archers Rascals Valkyrie
P.E.K.K.A Goblin Gang Rascals Valkyrie
Earthquake Valkyrie Tornado P.E.K.K.A
Goblin Gang Tornado Archers Rascals Earthquake Valkyrie
Tornado Archers Goblin Gang Rascals
Earthquake Rascals Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals Tornado
Goblin Gang Tornado Archers Rascals Valkyrie
Archers Goblin Gang Valkyrie Rascals Earthquake Tornado
Archers Goblin Gang Rascals Tornado
P.E.K.K.A Goblin Gang Rascals Earthquake Valkyrie
Valkyrie Goblin Gang Rascals Earthquake Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Tornado Goblin Gang Rascals P.E.K.K.A
Goblin Gang Rascals Valkyrie Tornado P.E.K.K.A
Valkyrie Archers Goblin Gang Rascals Tornado
Earthquake Valkyrie Tornado Archers Rascals
P.E.K.K.A Tornado
Goblin Gang Rascals Valkyrie Archers Earthquake P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Valkyrie Archers P.E.K.K.A
Archers Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Rascals Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Rascals Tornado
P.E.K.K.A Goblin Gang Rascals Valkyrie
Archers Goblin Gang Rascals Tornado
Goblin Gang Rascals P.E.K.K.A Archers Valkyrie
P.E.K.K.A Rascals Valkyrie
P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Rascals Valkyrie
P.E.K.K.A Valkyrie Tornado
Rascals P.E.K.K.A Goblin Gang Valkyrie
Archers Rascals Valkyrie
Goblin Gang Rascals Archers Valkyrie Tornado P.E.K.K.A
Valkyrie Archers Rascals Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Valkyrie
Tornado
Earthquake
Earthquake Rascals Valkyrie
Earthquake Valkyrie
Tornado
Archers Earthquake Tornado
Earthquake Tornado
Tornado
Goblin Gang Tornado
Earthquake Valkyrie Tornado
Archers Tornado
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Archers Earthquake
Earthquake Valkyrie Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Valkyrie
Earthquake Tornado
Tornado
Tornado
Archers Tornado
Earthquake
P.E.K.K.A
Earthquake
Earthquake Archers Goblin Gang
Archers Tornado
Goblin Gang Rascals Valkyrie
Earthquake
Tornado
P.E.K.K.A
Goblin Gang Rascals Tornado
Tornado
Tornado
P.E.K.K.A

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