My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch Prince Fisherman Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Fisherman
Giant Snowball
Archers Witch Fisherman
Zap
Archers Witch Prince Fisherman
Barbarian Barrel
Archers Valkyrie Wizard Witch
The Log
Archers Witch Prince Fisherman
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Witch Prince Fisherman
Fireball
Archers Wizard Witch Fisherman
Poison
Archers Wizard Witch Fisherman
Lightning
Valkyrie Wizard Witch Prince Fisherman
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fisherman Valkyrie Golden Knight Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Fisherman Valkyrie Golden Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Prince Fisherman Mega Knight
Valkyrie
Archers Prince Wizard Witch Fisherman
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Archers Wizard Witch
Fisherman
Archers Valkyrie Mega Knight
Mega Knight
Prince Archers Wizard Witch Fisherman
Golden Knight

Defense Synergies 1 16

Archers
Valkyrie Witch Fisherman Mega Knight Golden Knight
Valkyrie
Archers Wizard Witch Prince Fisherman
Wizard
Valkyrie Prince Mega Knight Golden Knight
Witch
Archers Valkyrie Prince Fisherman Mega Knight
Prince
Valkyrie Wizard Witch Fisherman
Fisherman
Archers Valkyrie Witch Prince Mega Knight
Mega Knight
Archers Wizard Witch Fisherman
Golden Knight
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Golden Knight
Valkyrie Witch Prince Fisherman Mega Knight
Witch Prince Fisherman Mega Knight Archers Valkyrie
Witch Prince Valkyrie Fisherman Mega Knight
Valkyrie Prince Mega Knight
Archers Valkyrie Mega Knight
Archers Wizard Witch
Valkyrie Mega Knight Golden Knight
Witch Prince Fisherman
Archers Valkyrie Prince Fisherman Mega Knight
Archers Valkyrie Witch Wizard Fisherman Mega Knight
Archers Wizard Witch
Prince Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Witch Prince Golden Knight
Prince Mega Knight
Prince Fisherman Mega Knight
Wizard Mega Knight Valkyrie Witch Prince Fisherman
Valkyrie Mega Knight Archers Wizard Witch Prince Fisherman Golden Knight
Valkyrie Wizard Witch Archers Fisherman Mega Knight
Prince Fisherman
Valkyrie Wizard Mega Knight Archers Witch Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Witch Prince Fisherman
Archers Valkyrie Wizard Prince Fisherman Mega Knight
Mega Knight Valkyrie Witch Prince Fisherman Golden Knight
Valkyrie Prince Mega Knight Fisherman
Valkyrie Witch Prince Fisherman Mega Knight
Wizard Archers Witch
Prince Archers Valkyrie Witch
Mega Knight Valkyrie Prince Fisherman
Mega Knight Valkyrie Witch Prince
Witch
Mega Knight Valkyrie Witch Prince Golden Knight
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Witch Golden Knight
Wizard Archers Valkyrie Witch Mega Knight
Witch Archers Valkyrie Prince Fisherman Golden Knight
Valkyrie Mega Knight Archers Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Fisherman Golden Knight
Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Witch
Archers Wizard Witch
Wizard
Wizard Fisherman Golden Knight
Prince Fisherman
Valkyrie Wizard Prince Fisherman Golden Knight
Archers Wizard
Fisherman Golden Knight
Fisherman
Prince Fisherman
Wizard Witch Golden Knight
Wizard Mega Knight
Fisherman
Archers Wizard Prince Fisherman Mega Knight
Valkyrie Wizard Witch Mega Knight Golden Knight
Prince Mega Knight
Wizard
Prince Fisherman
Valkyrie Wizard Witch Mega Knight
Witch Fisherman
Wizard Witch Fisherman Golden Knight
Wizard Witch Prince Fisherman Mega Knight Golden Knight
Fisherman Golden Knight
Archers Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Archers Witch Prince
Archers Wizard Witch
Valkyrie Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Witch Golden Knight
Witch
Witch Prince Mega Knight Golden Knight
Prince
Wizard Mega Knight

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