My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Bandit Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Bandit Mighty Miner
Giant Snowball
Archers Goblin Barrel Witch Mighty Miner
Zap
Archers Goblin Barrel Witch Bandit Mighty Miner
Barbarian Barrel
Archers Elite Barbarians Goblin Barrel Witch Bandit
The Log
Archers Elite Barbarians Goblin Barrel Witch Bandit
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Elite Barbarians Goblin Barrel Witch Bandit
Fireball
Archers Elite Barbarians Goblin Barrel Witch Bandit Mighty Miner
Poison
Archers Witch
Lightning
Elite Barbarians Witch Bandit Mighty Miner
Rocket
Elite Barbarians Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Bandit Mighty Miner Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Bandit Mega Knight
Elite Barbarians
Archers The Log Bandit Mega Knight
Goblin Barrel
Mighty Miner Bandit Mega Knight
Witch
Bandit Mega Knight
The Log
Elite Barbarians Bandit Mega Knight
Bandit
Archers Elite Barbarians Goblin Barrel Witch The Log Mega Knight
Mega Knight
Archers Elite Barbarians Goblin Barrel Witch The Log Bandit
Mighty Miner
Goblin Barrel

Defense Synergies 0 12

Archers
Witch The Log Bandit Mega Knight
Elite Barbarians
The Log Mega Knight
Goblin Barrel
Witch
Archers The Log Bandit Mega Knight
The Log
Archers Elite Barbarians Witch Bandit Mega Knight
Bandit
Archers Witch The Log Mega Knight
Mega Knight
Archers Elite Barbarians Witch The Log Bandit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Witch The Log Bandit Mega Knight
Witch Mega Knight Archers Elite Barbarians Bandit
Elite Barbarians Witch Bandit Mega Knight
Elite Barbarians The Log Mega Knight
The Log Archers Bandit Mega Knight
Archers Witch
The Log Bandit Mega Knight
Witch Mighty Miner Elite Barbarians
Elite Barbarians Archers Bandit Mega Knight
Archers Witch The Log Bandit Mega Knight
Archers Witch
Mega Knight Elite Barbarians Witch The Log Bandit
Mega Knight Witch The Log
Elite Barbarians Bandit Mega Knight
Elite Barbarians The Log Bandit Mega Knight
Mega Knight Elite Barbarians Witch
Mega Knight Archers Elite Barbarians Witch The Log Bandit
Witch The Log Archers Bandit Mega Knight
Elite Barbarians
Mega Knight Archers Elite Barbarians Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians Witch Bandit
Bandit Archers Elite Barbarians The Log Mega Knight
Bandit Mega Knight Elite Barbarians Witch The Log
Mega Knight Elite Barbarians The Log Bandit
Elite Barbarians Witch Bandit Mega Knight Mighty Miner
Archers Witch
Archers Elite Barbarians Witch Bandit
Mega Knight Mighty Miner Elite Barbarians
Mega Knight Elite Barbarians Witch The Log Bandit
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Witch Bandit
Archers Witch Mega Knight
Elite Barbarians Witch Archers The Log Mighty Miner
Mega Knight Archers Elite Barbarians Witch The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log Mega Knight
Witch
Archers Witch The Log
The Log
The Log Bandit
Elite Barbarians
The Log Bandit
Archers
Elite Barbarians The Log Bandit
Bandit
Elite Barbarians The Log
Witch The Log Bandit
The Log Bandit Mega Knight
Archers The Log Bandit Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Bandit
Witch The Log Bandit Mega Knight
The Log Bandit
Elite Barbarians Archers Witch
Witch
Elite Barbarians
The Log Bandit Mega Knight
Mighty Miner Mega Knight
The Log
Archers Witch Bandit
Archers Witch
The Log
Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians Witch The Log
Witch
Witch The Log Bandit Mega Knight
Mega Knight

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