My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Hog Rider Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Wizard Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Archers Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Archers Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Hog Rider Electro Wizard Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Arrows Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Barbarian Barrel P.E.K.K.A Inferno Dragon
Arrows
Hog Rider P.E.K.K.A Archers
Hog Rider
Arrows Archers Wizard Barbarian Barrel Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Barbarian Barrel
Archers Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Archers Wizard Barbarian Barrel
Electro Wizard
P.E.K.K.A Hog Rider
Inferno Dragon
Archers

Defense Synergies 1 11

Archers
Barbarian Barrel P.E.K.K.A Electro Wizard
Arrows
Barbarian Barrel P.E.K.K.A
Hog Rider
Wizard
Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Archers Arrows Wizard P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Arrows Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Archers Wizard Barbarian Barrel P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Archers Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Archers Electro Wizard
Electro Wizard Inferno Dragon Archers Arrows Wizard
Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Archers Barbarian Barrel Electro Wizard
Archers Electro Wizard Arrows Wizard Barbarian Barrel
Arrows Inferno Dragon Archers Wizard Electro Wizard
P.E.K.K.A Wizard Electro Wizard
Wizard Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Arrows P.E.K.K.A Electro Wizard
Arrows Archers Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Barbarian Barrel Archers Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Archers Arrows Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Wizard Barbarian Barrel Inferno Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A Barbarian Barrel Electro Wizard
P.E.K.K.A Inferno Dragon
Arrows Wizard Archers Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Barbarian Barrel Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard Archers
Electro Wizard Archers Barbarian Barrel P.E.K.K.A Inferno Dragon
Arrows Archers Wizard Barbarian Barrel P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Electro Wizard
Arrows Wizard Barbarian Barrel Electro Wizard
Archers Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Archers Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Inferno Dragon
Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard
Arrows Barbarian Barrel
Archers Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Archers Barbarian Barrel
Archers Arrows Wizard Electro Wizard
Arrows Barbarian Barrel
Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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