My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Archers Minion Horde Witch Lumberjack
Zap
Archers Minion Horde Royal Giant Witch
Barbarian Barrel
Archers Elite Barbarians Witch Executioner Lumberjack
The Log
Archers Royal Giant Elite Barbarians Witch Lumberjack
Earthquake
Archers Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Minion Horde Elite Barbarians Witch Executioner Lumberjack
Fireball
Archers Minion Horde Elite Barbarians Witch Executioner Lumberjack
Poison
Archers Minion Horde Witch Executioner
Lightning
Elite Barbarians Witch Executioner Lumberjack
Rocket
Minion Horde Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Lumberjack Minion Horde Witch Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Arrows Lumberjack Minion Horde

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Elite Barbarians Lumberjack
Arrows
Royal Giant Elite Barbarians Archers Lumberjack
Minion Horde
Royal Giant Lumberjack
Royal Giant
Arrows Archers Minion Horde Elite Barbarians Witch Executioner Lumberjack
Elite Barbarians
Arrows Archers Royal Giant Lumberjack
Witch
Royal Giant Lumberjack
Executioner
Royal Giant
Lumberjack
Archers Arrows Minion Horde Royal Giant Elite Barbarians Witch

Defense Synergies 0 5

Archers
Witch Lumberjack
Arrows
Lumberjack
Minion Horde
Royal Giant
Elite Barbarians
Witch
Archers Lumberjack
Executioner
Lumberjack
Lumberjack
Archers Arrows Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner
Minion Horde Elite Barbarians Lumberjack Witch Executioner
Minion Horde Witch Lumberjack Archers Elite Barbarians Executioner
Minion Horde Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians Lumberjack
Arrows Archers Executioner Lumberjack
Minion Horde Archers Arrows Witch Executioner
Arrows
Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Archers Minion Horde Lumberjack
Archers Minion Horde Witch Executioner Arrows Lumberjack
Arrows Minion Horde Executioner Archers Witch
Minion Horde Lumberjack Elite Barbarians Witch
Executioner Arrows Minion Horde Witch Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Arrows Elite Barbarians Witch Executioner Lumberjack
Arrows Archers Minion Horde Elite Barbarians Witch Executioner Lumberjack
Arrows Witch Executioner Archers Lumberjack
Elite Barbarians Lumberjack
Archers Arrows Minion Horde Elite Barbarians Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians Witch
Archers Arrows Elite Barbarians Executioner Lumberjack
Lumberjack Minion Horde Elite Barbarians Witch
Lumberjack Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Executioner Lumberjack
Arrows Executioner Archers Minion Horde Witch
Archers Minion Horde Elite Barbarians Witch Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians
Elite Barbarians Minion Horde Witch Executioner Lumberjack
Archers Minion Horde Witch Executioner
Elite Barbarians Witch Archers Minion Horde Executioner Lumberjack
Arrows Executioner Archers Minion Horde Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Executioner
Arrows Minion Horde
Arrows
Executioner Arrows Minion Horde
Arrows Executioner Minion Horde Witch
Archers Arrows Minion Horde Witch Executioner
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Lumberjack
Arrows Minion Horde
Archers Arrows Executioner
Elite Barbarians Executioner
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Witch Executioner
Arrows Minion Horde Executioner
Arrows
Minion Horde
Archers Arrows Executioner
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Witch Executioner
Minion Horde Witch
Arrows Witch Executioner
Arrows Witch
Arrows
Elite Barbarians Archers Arrows Minion Horde Witch Executioner
Minion Horde Witch
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Witch
Archers Arrows Witch Executioner
Arrows
Minion Horde Executioner Lumberjack
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians Witch
Witch Executioner
Witch Executioner

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