My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Hog Rider Skeleton Army
Giant Snowball
Archers Skeleton Barrel Hog Rider Skeleton Army
Zap
Archers Skeleton Barrel Skeleton Army
Barbarian Barrel
Archers Knight Skeleton Barrel Valkyrie Skeleton Army Electro Wizard
The Log
Archers Skeleton Barrel Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Barrel Skeleton Army
Royal Delivery
Archers Knight Skeleton Barrel Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Archers Skeleton Barrel Hog Rider Skeleton Army Electro Wizard
Poison
Archers Skeleton Barrel Skeleton Army Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Skeleton Barrel Skeleton Army Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Skeleton Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Skeleton Barrel Hog Rider
Arrows
Hog Rider Archers Knight Skeleton Barrel
Knight
Archers Skeleton Barrel Hog Rider Arrows Electro Wizard
Skeleton Barrel
Knight Archers Arrows Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Skeleton Barrel Electro Wizard
Hog Rider
Arrows Knight Valkyrie Archers Skeleton Barrel Electro Wizard
Skeleton Army
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 3 7

Archers
Knight Valkyrie Skeleton Army Electro Wizard
Arrows
Knight Valkyrie
Knight
Archers Electro Wizard Arrows Skeleton Army
Skeleton Barrel
Valkyrie
Archers Arrows Electro Wizard
Hog Rider
Skeleton Army
Archers Knight Electro Wizard
Electro Wizard
Knight Archers Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Valkyrie Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard
Skeleton Army Archers Knight Valkyrie Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Archers Valkyrie Electro Wizard
Electro Wizard Archers Arrows
Arrows Skeleton Barrel Valkyrie Electro Wizard
Skeleton Army
Knight Skeleton Army Archers Valkyrie Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard Arrows Knight
Arrows Archers Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Arrows Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Arrows Knight Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Archers Knight Skeleton Army Electro Wizard
Arrows Valkyrie Archers Knight Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Archers Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Archers Electro Wizard
Electro Wizard Archers Arrows Knight Skeleton Barrel Valkyrie
Skeleton Army Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Knight Electro Wizard
Knight Valkyrie Skeleton Army
Arrows Archers Skeleton Barrel Electro Wizard
Skeleton Army Archers Knight Valkyrie Electro Wizard
Knight Valkyrie Skeleton Army
Electro Wizard Knight Valkyrie Skeleton Army
Skeleton Army
Knight Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Knight Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Electro Wizard Archers Knight Valkyrie
Arrows Valkyrie Archers Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Valkyrie
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Valkyrie
Arrows Valkyrie
Arrows Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Electro Wizard
Arrows Knight Skeleton Barrel Valkyrie Electro Wizard
Archers Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Archers Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Valkyrie
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Archers Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Arrows
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Archers Skeleton Army
Archers Arrows Electro Wizard
Arrows
Knight Valkyrie Electro Wizard
Arrows Skeleton Barrel
Arrows
Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard

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