My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Goblin Barrel Guards
Zap
Archers Goblin Barrel Guards
Barbarian Barrel
Archers Valkyrie Wizard Goblin Barrel Guards
The Log
Archers Goblin Barrel Guards
Earthquake
Archers Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Valkyrie Wizard Goblin Barrel Guards
Fireball
Archers Wizard Goblin Barrel
Poison
Archers Wizard Guards
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Guards Fireball Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mega Knight
Arrows
Fireball Archers Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Valkyrie
Archers Goblin Barrel Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Arrows Guards Mega Knight
Guards
Goblin Barrel
Mega Knight
Archers Arrows Fireball Wizard Goblin Barrel

Defense Synergies 2 9

Archers
Valkyrie Guards Mega Knight
Arrows
Mega Knight Fireball Valkyrie
Fireball
Arrows Valkyrie Mega Knight
Valkyrie
Archers Arrows Fireball Wizard
Wizard
Valkyrie Guards Mega Knight
Goblin Barrel
Guards
Archers Wizard
Mega Knight
Arrows Archers Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Mega Knight
Mega Knight Archers Valkyrie
Valkyrie Guards Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Archers Valkyrie Guards Mega Knight
Archers Arrows Fireball Wizard
Arrows Fireball Valkyrie Mega Knight
Guards Archers Valkyrie Mega Knight
Archers Valkyrie Guards Arrows Fireball Wizard Mega Knight
Arrows Archers Fireball Wizard
Mega Knight Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Mega Knight Arrows Guards
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Mega Knight Archers Wizard Guards
Arrows Valkyrie Wizard Archers Fireball Guards Mega Knight
Valkyrie Wizard Mega Knight Archers Arrows Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Archers Fireball
Fireball Archers Arrows Valkyrie Wizard Mega Knight
Guards Mega Knight Valkyrie
Valkyrie Guards Mega Knight Fireball
Valkyrie Guards Mega Knight
Arrows Fireball Wizard Archers
Guards Archers Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie
Guards
Mega Knight Valkyrie Guards
Mega Knight Arrows Fireball Valkyrie Guards
Mega Knight Fireball Valkyrie Wizard Guards
Wizard Archers Fireball Valkyrie Mega Knight
Guards Archers Fireball Valkyrie
Arrows Valkyrie Mega Knight Archers Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Wizard Arrows Valkyrie Mega Knight
Arrows Fireball Wizard
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards
Arrows Fireball Valkyrie Wizard
Fireball Archers Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Archers Arrows Fireball Wizard Mega Knight
Arrows Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Archers Arrows Fireball Wizard
Fireball Wizard Guards
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Archers Fireball Guards
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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