My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Barbarians Dart Goblin Witch
Zap
Dart Goblin Inferno Tower Dark Prince Witch Prince
Barbarian Barrel
Barbarians Dart Goblin Inferno Tower Dark Prince Witch
The Log
Barbarians Dart Goblin Dark Prince Witch Prince
Earthquake
Barbarians Inferno Tower Witch
Arrows
Dart Goblin Witch
Royal Delivery
Barbarians Dart Goblin Dark Prince Witch Prince
Fireball
Barbarians Dart Goblin Inferno Tower Witch
Poison
Barbarians Dart Goblin Inferno Tower Witch
Lightning
Inferno Tower Dark Prince Witch Prince
Rocket
Barbarians Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Dark Prince Barbarians Inferno Tower Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Dart Goblin Dark Prince Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince Mega Knight
Barbarians
Dart Goblin
Dark Prince Prince Mega Knight
Inferno Tower
Dark Prince
Prince Arrows Dart Goblin Witch
Witch
Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Arrows Dart Goblin Witch
Mega Knight
Prince Arrows Dart Goblin Witch

Defense Synergies 1 15

Arrows
Mega Knight Barbarians Inferno Tower Dark Prince Prince
Barbarians
Arrows
Dart Goblin
Inferno Tower Dark Prince Prince Mega Knight
Inferno Tower
Arrows Dart Goblin Dark Prince Prince Mega Knight
Dark Prince
Arrows Dart Goblin Inferno Tower Witch Prince
Witch
Dark Prince Prince Mega Knight
Prince
Arrows Dart Goblin Inferno Tower Dark Prince Witch
Mega Knight
Arrows Dart Goblin Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower
Barbarians Inferno Tower Dart Goblin Dark Prince Witch Prince Mega Knight
Barbarians Inferno Tower Witch Prince Mega Knight Dart Goblin Dark Prince
Barbarians Inferno Tower Witch Prince Dart Goblin Dark Prince Mega Knight
Arrows Barbarians Dark Prince Prince Mega Knight
Arrows Dart Goblin Dark Prince Mega Knight
Dart Goblin Inferno Tower Arrows Witch
Arrows Barbarians Dart Goblin Inferno Tower Mega Knight
Barbarians Inferno Tower Witch Prince
Barbarians Dart Goblin Inferno Tower Dark Prince Prince Mega Knight
Barbarians Dart Goblin Witch Arrows Dark Prince Mega Knight
Arrows Inferno Tower Dart Goblin Witch
Barbarians Inferno Tower Prince Mega Knight Dark Prince Witch
Mega Knight Arrows Barbarians Dart Goblin Dark Prince Witch Prince
Barbarians Inferno Tower Prince Mega Knight
Barbarians Inferno Tower Prince Mega Knight
Barbarians Mega Knight Arrows Inferno Tower Dark Prince Witch Prince
Arrows Mega Knight Barbarians Dart Goblin Dark Prince Witch Prince
Arrows Witch Barbarians Dart Goblin Dark Prince Mega Knight
Barbarians Dart Goblin Inferno Tower Prince
Dark Prince Mega Knight Arrows Barbarians Dart Goblin Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower Dark Prince Witch Prince
Arrows Prince Mega Knight
Barbarians Mega Knight Inferno Tower Dark Prince Witch Prince
Dark Prince Prince Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower Dark Prince Witch Prince Mega Knight
Arrows Dart Goblin Witch
Dark Prince Prince Barbarians Dart Goblin Inferno Tower Witch
Inferno Tower Mega Knight Barbarians Dark Prince Prince
Mega Knight Barbarians Inferno Tower Dark Prince Witch Prince
Inferno Tower Witch Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Inferno Tower Dark Prince Witch Prince
Mega Knight Arrows Barbarians Dark Prince Prince
Barbarians Dark Prince Prince Mega Knight Inferno Tower Witch
Barbarians Dart Goblin Witch Mega Knight
Barbarians Inferno Tower Witch Dart Goblin Dark Prince Prince
Arrows Mega Knight Barbarians Dart Goblin Inferno Tower Dark Prince Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Dark Prince Prince
Arrows Dark Prince Mega Knight
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Prince
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Dark Prince Prince Mega Knight
Arrows Dart Goblin Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Barbarians
Arrows Dark Prince Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Prince Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Prince Mega Knight
Arrows
Barbarians Dart Goblin Dark Prince Witch Prince
Arrows Dart Goblin Witch
Arrows
Dart Goblin Dark Prince Prince Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince Prince Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Dark Prince Witch Prince Mega Knight
Prince
Dart Goblin Mega Knight

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