My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Prince
Giant Snowball
Barbarians Balloon Electro Dragon
Zap
Balloon Prince
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Balloon Prince Electro Dragon
Fireball
Barbarians Wizard Balloon Electro Dragon
Poison
Barbarians Wizard Balloon Electro Dragon
Lightning
Wizard Balloon Prince Electro Dragon
Rocket
Barbarians Wizard Balloon Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Barbarians Giant Wizard Balloon Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Arrows Barbarians Giant

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Prince
Barbarians
Balloon
Giant
Arrows Prince Electro Dragon Wizard Balloon The Log
Wizard
Giant Balloon Prince
Balloon
Arrows Barbarians Giant Wizard Electro Dragon The Log
Prince
Giant Arrows Wizard The Log
Electro Dragon
Giant Balloon
The Log
Giant Balloon Prince

Defense Synergies 1 5

Arrows
Barbarians Prince
Barbarians
Arrows
Giant
Wizard
Prince The Log
Balloon
Prince
The Log Arrows Wizard
Electro Dragon
The Log
The Log
Prince Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Barbarians Prince Electro Dragon The Log
Barbarians Prince Electro Dragon
Barbarians Prince Electro Dragon
Arrows Barbarians Prince The Log
Arrows The Log Electro Dragon
Arrows Wizard Electro Dragon
Arrows Barbarians Electro Dragon The Log
Barbarians Prince
Barbarians Prince
Barbarians Arrows Wizard Electro Dragon The Log
Arrows Wizard Electro Dragon
Barbarians Prince Wizard Electro Dragon The Log
Wizard Arrows Barbarians Prince Electro Dragon The Log
Barbarians Prince
Barbarians Prince The Log
Barbarians Wizard Arrows Prince Electro Dragon
Arrows Barbarians Wizard Prince Electro Dragon The Log
Arrows Wizard The Log Barbarians Electro Dragon
Barbarians Prince
Wizard Arrows Barbarians Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Arrows Wizard Prince Electro Dragon The Log
Barbarians Prince Electro Dragon The Log
Prince Barbarians The Log
Barbarians Prince
Arrows Wizard Electro Dragon
Prince Barbarians
Barbarians Prince
Electro Dragon Barbarians Prince The Log
Barbarians
Barbarians Prince Electro Dragon
Arrows Barbarians Prince The Log
Barbarians Prince Wizard
Wizard Barbarians Electro Dragon
Barbarians Electro Dragon Prince The Log
Arrows Barbarians Wizard Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Barbarians Prince The Log
Wizard Arrows The Log
Arrows Wizard Electro Dragon
Arrows Wizard The Log
Arrows The Log Wizard Electro Dragon
Arrows The Log Wizard Electro Dragon
Prince Electro Dragon
Arrows Wizard Prince Electro Dragon The Log
Arrows Wizard Electro Dragon
The Log
Arrows Electro Dragon
Arrows Prince The Log
Arrows Wizard Electro Dragon The Log
Arrows Wizard Electro Dragon The Log
Arrows
Arrows Wizard Prince Electro Dragon The Log
Arrows Wizard Electro Dragon The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows Barbarians Electro Dragon The Log
Arrows The Log Wizard Electro Dragon
Arrows The Log Wizard Electro Dragon
Arrows Wizard Prince Electro Dragon The Log
Arrows The Log
Arrows Wizard Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon The Log
Arrows Electro Dragon
Prince
Arrows Wizard The Log
Barbarians Prince Electro Dragon
Arrows Wizard Electro Dragon
Arrows The Log
Wizard Prince Electro Dragon
Arrows The Log Wizard Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon Prince The Log
Prince
Wizard Electro Dragon

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