My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Hog Rider Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Inferno Tower Goblin Barrel Giant Skeleton
The Log
Barbarians Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Hog Rider Goblin Barrel Giant Skeleton
Fireball
Barbarians Hog Rider Inferno Tower Goblin Barrel
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Hog Rider Freeze Barbarians Inferno Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Hog Rider Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Freeze Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Arrows Freeze Barbarians Rocket Goblin Barrel Giant Skeleton
Inferno Tower
Rocket
Hog Rider
Goblin Barrel
Arrows Hog Rider Giant Skeleton
Freeze
Hog Rider Arrows
Giant Skeleton
Arrows Hog Rider Goblin Barrel

Defense Synergies 0 3

Arrows
Barbarians Inferno Tower Giant Skeleton
Barbarians
Arrows
Hog Rider
Inferno Tower
Arrows
Rocket
Goblin Barrel
Freeze
Giant Skeleton
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Freeze Giant Skeleton
Barbarians Inferno Tower
Arrows Barbarians Rocket Giant Skeleton
Arrows Freeze
Inferno Tower Rocket Arrows Freeze
Rocket Arrows Barbarians Inferno Tower Giant Skeleton
Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton
Barbarians Arrows Freeze Giant Skeleton
Arrows Inferno Tower
Barbarians Inferno Tower Rocket Freeze Giant Skeleton
Rocket Arrows Barbarians Freeze
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Freeze
Barbarians Arrows Inferno Tower
Arrows Barbarians
Arrows Freeze Barbarians Giant Skeleton
Barbarians Inferno Tower
Arrows Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Giant Skeleton
Arrows Rocket
Barbarians Giant Skeleton Inferno Tower Rocket
Rocket Giant Skeleton Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton
Arrows Rocket Freeze
Rocket Barbarians Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Barbarians
Rocket Freeze Giant Skeleton Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower Giant Skeleton
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Inferno Tower
Barbarians
Barbarians Inferno Tower Rocket Freeze Giant Skeleton
Arrows Barbarians Inferno Tower Freeze Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze Giant Skeleton
Arrows
Rocket Arrows Giant Skeleton
Arrows Barbarians Rocket Freeze Giant Skeleton
Rocket Arrows
Arrows Rocket Freeze
Arrows
Arrows Freeze
Arrows
Rocket
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows
Rocket Arrows
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Freeze
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Freeze
Arrows Rocket
Rocket Arrows Freeze
Giant Skeleton
Rocket Arrows
Barbarians Rocket Freeze
Rocket Arrows
Freeze
Arrows
Rocket
Arrows
Rocket Arrows Giant Skeleton
Rocket Freeze Giant Skeleton
Rocket
Rocket Freeze Giant Skeleton
Rocket

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