My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Goblin Hut
Zap
Goblin Hut Prince
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Wizard
The Log
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Prince P.E.K.K.A
Fireball
Barbarians Goblin Hut Wizard
Poison
Barbarians Goblin Hut Wizard
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Prince
Rocket
Barbarians Valkyrie Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Barbarians Goblin Hut Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Valkyrie Barbarians

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Arrows Valkyrie Goblin Hut Wizard
Valkyrie
Prince Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A
Goblin Hut
Mini P.E.K.K.A Valkyrie Prince
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Arrows Goblin Hut Wizard
P.E.K.K.A
Arrows Valkyrie Wizard

Defense Synergies 0 16

Arrows
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Prince P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Goblin Hut Wizard
Valkyrie
Arrows Mini P.E.K.K.A Goblin Hut Wizard Prince P.E.K.K.A
Goblin Hut
Arrows Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Prince P.E.K.K.A
Prince
Arrows Valkyrie Wizard
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Hut Prince
Barbarians Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Arrows Valkyrie
Arrows Goblin Hut Wizard
Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Valkyrie Prince
Barbarians Valkyrie Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Barbarians Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A
Barbarians Wizard Arrows Mini P.E.K.K.A Valkyrie Goblin Hut Prince P.E.K.K.A
Arrows Valkyrie Barbarians Goblin Hut Wizard Prince
Arrows Valkyrie Wizard Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut Prince
Valkyrie Wizard Arrows Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Wizard Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Arrows Wizard Goblin Hut
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Valkyrie Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Prince
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Prince
P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Prince
P.E.K.K.A Arrows Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Goblin Hut Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Barbarians Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Barbarians Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut Prince
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Barbarians Goblin Hut Prince
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Prince
Prince P.E.K.K.A
Wizard

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