My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Barbarians Baby Dragon Witch Ram Rider
Zap
Royal Giant Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Royal Giant Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Baby Dragon Witch Ram Rider
Fireball
Barbarians Wizard Baby Dragon Witch Ram Rider
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Ram Rider
Rocket
Barbarians Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Baby Dragon Barbarians Wizard Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Baby Dragon Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Ram Rider
Barbarians
Royal Giant
Arrows Wizard Baby Dragon Witch
Valkyrie
Wizard Baby Dragon Witch Ram Rider
Wizard
Royal Giant Valkyrie Ram Rider
Baby Dragon
Royal Giant Valkyrie Witch Ram Rider
Witch
Royal Giant Valkyrie Baby Dragon Ram Rider
Ram Rider
Arrows Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 6

Arrows
Barbarians Valkyrie
Barbarians
Arrows
Royal Giant
Valkyrie
Arrows Wizard Baby Dragon Witch
Wizard
Valkyrie
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Ram Rider
Barbarians Valkyrie Witch Ram Rider
Barbarians Witch Ram Rider Valkyrie
Barbarians Witch Valkyrie Ram Rider
Arrows Barbarians Valkyrie
Arrows Valkyrie Baby Dragon
Ram Rider Arrows Wizard Baby Dragon Witch
Arrows Barbarians Valkyrie Baby Dragon Ram Rider
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Arrows Wizard Baby Dragon Ram Rider
Arrows Wizard Baby Dragon Witch Ram Rider
Barbarians Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Arrows Barbarians Baby Dragon Witch
Barbarians Ram Rider
Barbarians Ram Rider
Barbarians Wizard Arrows Valkyrie Witch
Arrows Valkyrie Barbarians Wizard Baby Dragon Witch Ram Rider
Arrows Valkyrie Wizard Baby Dragon Witch Barbarians Ram Rider
Barbarians Ram Rider
Valkyrie Wizard Arrows Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Arrows Valkyrie Wizard Baby Dragon
Barbarians Valkyrie Witch Ram Rider
Valkyrie Barbarians Ram Rider
Barbarians Valkyrie Witch Ram Rider
Arrows Wizard Baby Dragon Witch Ram Rider
Barbarians Valkyrie Witch Ram Rider
Barbarians Valkyrie
Barbarians Valkyrie Baby Dragon Witch
Witch Barbarians
Barbarians Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard Witch Ram Rider
Wizard Barbarians Valkyrie Baby Dragon Witch
Barbarians Witch Valkyrie Baby Dragon
Arrows Valkyrie Barbarians Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Ram Rider
Arrows Wizard Ram Rider
Arrows Valkyrie Wizard Ram Rider
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Witch
Arrows Wizard Baby Dragon Witch Ram Rider
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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