My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblin Gang Barbarians Battle Ram Skeleton Army
Zap
Goblin Gang Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Barbarians Battle Ram Skeleton Army Executioner
The Log
Goblin Gang Firecracker Barbarians Battle Ram Skeleton Army
Earthquake
Goblin Gang Firecracker Barbarians Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Barbarians Battle Ram Skeleton Army Executioner P.E.K.K.A
Fireball
Goblin Gang Firecracker Barbarians Battle Ram Skeleton Army Executioner
Poison
Goblin Gang Firecracker Barbarians Skeleton Army Executioner
Lightning
Battle Ram Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Skeleton Army Battle Ram Barbarians Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Goblin Gang
Firecracker Battle Ram P.E.K.K.A
Firecracker
Goblin Gang Battle Ram P.E.K.K.A
Barbarians
Battle Ram
Arrows Goblin Gang Firecracker P.E.K.K.A
Skeleton Army
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Battle Ram Executioner

Defense Synergies 0 10

Arrows
Barbarians P.E.K.K.A
Goblin Gang
Firecracker Barbarians Skeleton Army P.E.K.K.A
Firecracker
Goblin Gang Skeleton Army P.E.K.K.A
Barbarians
Arrows Goblin Gang Skeleton Army
Battle Ram
Skeleton Army
Goblin Gang Firecracker Barbarians Executioner
Executioner
Skeleton Army
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker Executioner
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Executioner
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Barbarians Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Firecracker Executioner
Arrows Goblin Gang Firecracker Executioner
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Barbarians
Goblin Gang Barbarians Skeleton Army Executioner Arrows Firecracker
Arrows Executioner Goblin Gang Firecracker
Barbarians Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Executioner Arrows Goblin Gang Firecracker Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Gang
Barbarians Skeleton Army Goblin Gang P.E.K.K.A
Barbarians Arrows Goblin Gang Firecracker Skeleton Army Executioner P.E.K.K.A
Arrows Goblin Gang Firecracker Barbarians Skeleton Army Executioner
Arrows Executioner Firecracker Barbarians
Barbarians P.E.K.K.A
Goblin Gang Skeleton Army Arrows Firecracker Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army P.E.K.K.A
Arrows Goblin Gang Firecracker Executioner
Goblin Gang Barbarians Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang Skeleton Army Executioner
Arrows Firecracker Executioner Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Firecracker Barbarians Skeleton Army
P.E.K.K.A Goblin Gang Barbarians Skeleton Army
P.E.K.K.A Barbarians
Skeleton Army P.E.K.K.A Arrows Barbarians
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Executioner
Firecracker Barbarians Skeleton Army Executioner
Goblin Gang Barbarians Skeleton Army Firecracker Executioner P.E.K.K.A
Arrows Executioner Firecracker Barbarians P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Barbarians
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblin Gang Barbarians Skeleton Army
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Goblin Gang Firecracker
Firecracker Executioner
Firecracker Executioner
P.E.K.K.A
Firecracker

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