My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Barbarians Goblin Barrel
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Dark Prince Magic Archer
The Log
Barbarians Goblin Barrel Dark Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Valkyrie Goblin Barrel Dark Prince Magic Archer
Fireball
Barbarians Goblin Barrel Magic Archer
Poison
Barbarians Magic Archer
Lightning
Valkyrie Dark Prince Magic Archer
Rocket
Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Valkyrie Dark Prince Magic Archer Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Dark Prince
Barbarians
Valkyrie
Goblin Barrel Dark Prince Magic Archer
Goblin Barrel
Valkyrie Dark Prince Arrows Golden Knight
Dark Prince
Goblin Barrel Arrows Valkyrie Magic Archer
The Log
Magic Archer
Magic Archer
Valkyrie Dark Prince The Log Golden Knight
Golden Knight
Goblin Barrel Magic Archer

Defense Synergies 0 10

Arrows
Barbarians Valkyrie Dark Prince Golden Knight
Barbarians
Arrows
Valkyrie
Arrows The Log Magic Archer
Goblin Barrel
Dark Prince
Arrows The Log Magic Archer
The Log
Valkyrie Dark Prince Magic Archer Golden Knight
Magic Archer
Valkyrie Dark Prince The Log
Golden Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer Golden Knight
Barbarians Valkyrie Dark Prince The Log
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince
Arrows Barbarians Valkyrie Dark Prince The Log
Arrows The Log Valkyrie Dark Prince Magic Archer
Arrows Magic Archer
Arrows Barbarians Valkyrie The Log Magic Archer Golden Knight
Barbarians
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Arrows Dark Prince The Log Magic Archer
Arrows Magic Archer
Barbarians Valkyrie Dark Prince The Log
Valkyrie Arrows Barbarians Dark Prince The Log Magic Archer Golden Knight
Barbarians
Barbarians The Log
Barbarians Arrows Valkyrie Dark Prince
Arrows Valkyrie Barbarians Dark Prince The Log Magic Archer Golden Knight
Arrows Valkyrie The Log Barbarians Dark Prince Magic Archer
Barbarians
Valkyrie Dark Prince Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Dark Prince
Arrows Valkyrie The Log Magic Archer
Barbarians Valkyrie Dark Prince The Log Golden Knight
Valkyrie Dark Prince Barbarians The Log
Barbarians Valkyrie Dark Prince
Arrows Magic Archer
Dark Prince Barbarians Valkyrie
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince The Log Magic Archer
Barbarians
Barbarians Valkyrie Dark Prince Golden Knight
Arrows Barbarians Valkyrie Dark Prince The Log
Barbarians Dark Prince Valkyrie Golden Knight
Barbarians Valkyrie Magic Archer
Barbarians Valkyrie Dark Prince The Log Magic Archer Golden Knight
Arrows Valkyrie Barbarians Dark Prince The Log Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie The Log Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows The Log Magic Archer
Arrows Barbarians Valkyrie Dark Prince The Log
Arrows Valkyrie Dark Prince The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Golden Knight
Arrows Valkyrie Dark Prince The Log Magic Archer Golden Knight
Arrows Magic Archer
The Log Magic Archer Golden Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer Golden Knight
Magic Archer Arrows The Log
Arrows
Arrows Dark Prince The Log Magic Archer
Arrows Valkyrie The Log Magic Archer Golden Knight
The Log Magic Archer
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Dark Prince Magic Archer
Arrows The Log Magic Archer Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows The Log Magic Archer Golden Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Barbarians Dark Prince Magic Archer
Arrows Magic Archer
Arrows The Log
Valkyrie Dark Prince Magic Archer
Arrows The Log Magic Archer
Arrows
Dark Prince
The Log Magic Archer Golden Knight
Magic Archer
Dark Prince The Log Magic Archer Golden Knight

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