My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Musketeer Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Musketeer Valkyrie Witch
The Log
Goblin Gang Barbarians Musketeer Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Musketeer Valkyrie Witch
Fireball
Goblin Gang Barbarians Musketeer Witch
Poison
Goblin Gang Barbarians Musketeer Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Musketeer Valkyrie Barbarians Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror
Goblin Gang
Valkyrie Mirror
Barbarians
Musketeer
Valkyrie Mirror
Valkyrie
Musketeer Goblin Gang Witch
Mirror
Arrows Electro Giant Goblin Gang Musketeer
Witch
Valkyrie
Electro Giant
Mirror

Defense Synergies 3 8

Arrows
Mirror Barbarians Valkyrie
Goblin Gang
Musketeer Barbarians Valkyrie Mirror
Barbarians
Arrows Goblin Gang
Musketeer
Goblin Gang Valkyrie Mirror
Valkyrie
Musketeer Arrows Goblin Gang Mirror Witch
Mirror
Arrows Goblin Gang Musketeer Valkyrie
Witch
Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Barbarians Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Barbarians Witch Musketeer Valkyrie
Barbarians Witch Goblin Gang Musketeer Valkyrie
Arrows Barbarians Valkyrie
Arrows Goblin Gang Musketeer Valkyrie
Musketeer Arrows Goblin Gang Witch
Arrows Barbarians Musketeer Valkyrie Electro Giant
Barbarians Witch Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Witch Arrows Musketeer Electro Giant
Arrows Musketeer Goblin Gang Witch
Barbarians Goblin Gang Musketeer Valkyrie Witch
Valkyrie Arrows Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Goblin Gang Electro Giant
Barbarians Arrows Goblin Gang Musketeer Valkyrie Witch
Arrows Valkyrie Goblin Gang Barbarians Musketeer Witch
Arrows Valkyrie Witch Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Valkyrie Arrows Barbarians Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Witch Electro Giant
Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Musketeer Valkyrie Witch
Goblin Gang Valkyrie Barbarians Musketeer
Barbarians Goblin Gang Musketeer Valkyrie Witch
Arrows Electro Giant Goblin Gang Musketeer Witch
Goblin Gang Barbarians Musketeer Valkyrie Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch
Witch Goblin Gang Barbarians Musketeer
Barbarians Musketeer Valkyrie Witch
Arrows Barbarians Valkyrie Electro Giant
Barbarians Goblin Gang Valkyrie Witch
Barbarians Musketeer Valkyrie Witch Electro Giant
Goblin Gang Barbarians Witch Electro Giant Musketeer Valkyrie
Arrows Valkyrie Barbarians Musketeer Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie
Arrows Valkyrie
Arrows Electro Giant Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie Witch Electro Giant
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Electro Giant Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch Electro Giant
Musketeer Witch Electro Giant
Arrows Musketeer
Arrows
Arrows
Goblin Gang Barbarians Musketeer Witch
Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch Electro Giant

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