My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Barbarians Guards Skeleton Army Witch
Zap
Guards Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Guards Skeleton Army Witch
The Log
Barbarians Guards Skeleton Army Witch
Earthquake
Barbarians Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Wizard Guards Skeleton Army Witch P.E.K.K.A
Fireball
Barbarians Wizard Skeleton Army Witch
Poison
Barbarians Wizard Guards Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Army Valkyrie Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Skeleton Army Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Barbarians
Valkyrie
Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Wizard Witch

Defense Synergies 0 12

Arrows
Barbarians Valkyrie P.E.K.K.A
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows Wizard Witch P.E.K.K.A
Wizard
Valkyrie Guards Skeleton Army P.E.K.K.A
Guards
Wizard Skeleton Army Witch
Skeleton Army
Barbarians Wizard Guards
Witch
Valkyrie Guards
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Skeleton Army P.E.K.K.A Valkyrie Witch
Barbarians Skeleton Army Witch P.E.K.K.A Valkyrie
Barbarians Skeleton Army Witch P.E.K.K.A Valkyrie Guards
Arrows Barbarians Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Guards
Arrows Wizard Witch
Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians Witch P.E.K.K.A Skeleton Army
Guards Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Guards Skeleton Army Witch Arrows Wizard
Arrows Wizard Witch
Barbarians Skeleton Army P.E.K.K.A Valkyrie Wizard Guards Witch
Valkyrie Wizard Skeleton Army Arrows Barbarians Guards Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Wizard Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Barbarians Valkyrie Wizard Guards Skeleton Army Witch
Arrows Valkyrie Wizard Witch Barbarians Guards
Barbarians P.E.K.K.A
Valkyrie Wizard Skeleton Army Arrows Barbarians Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Wizard
Barbarians Guards Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Guards Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Guards Skeleton Army Witch
Arrows Wizard Witch
Guards Skeleton Army P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie Skeleton Army
P.E.K.K.A Barbarians Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Barbarians Guards Skeleton Army
P.E.K.K.A Barbarians Valkyrie Guards Witch
Skeleton Army P.E.K.K.A Arrows Barbarians Valkyrie Guards
Barbarians Skeleton Army P.E.K.K.A Valkyrie Wizard Guards Witch
Wizard Barbarians Valkyrie Skeleton Army Witch
Barbarians Guards Skeleton Army Witch Valkyrie P.E.K.K.A
Arrows Valkyrie Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Barbarians Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Guards
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows Barbarians
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Guards Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Barbarians Guards Skeleton Army Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Guards Witch
Witch
Witch

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