My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Barbarians Miner
Zap
Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Electro Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Prince Miner Electro Wizard
Fireball
Barbarians Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Valkyrie Electro Wizard Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Miner
Barbarians
Valkyrie
Prince Wizard Electro Wizard
Wizard
Valkyrie Prince Miner
Prince
Valkyrie Arrows Wizard The Log Miner Electro Wizard
The Log
Prince Miner
Miner
Arrows Wizard Prince The Log Electro Wizard
Electro Wizard
Valkyrie Prince Miner

Defense Synergies 1 13

Arrows
Barbarians Valkyrie Prince
Barbarians
Arrows
Valkyrie
Arrows Wizard Prince The Log Electro Wizard
Wizard
Valkyrie Prince The Log Electro Wizard
Prince
The Log Arrows Valkyrie Wizard Electro Wizard
The Log
Prince Valkyrie Wizard Miner Electro Wizard
Miner
The Log
Electro Wizard
Valkyrie Wizard Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Barbarians Valkyrie Prince The Log Electro Wizard
Barbarians Prince Valkyrie Electro Wizard
Barbarians Prince Valkyrie Electro Wizard
Arrows Barbarians Valkyrie Prince The Log
Arrows The Log Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Barbarians Valkyrie The Log Electro Wizard
Barbarians Prince
Barbarians Valkyrie Prince Miner Electro Wizard
Barbarians Valkyrie Electro Wizard Arrows Wizard The Log
Arrows Wizard Electro Wizard
Barbarians Prince Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Arrows Barbarians Prince The Log Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince The Log Electro Wizard
Barbarians Wizard Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Barbarians Wizard Prince The Log Electro Wizard
Arrows Valkyrie Wizard The Log Barbarians Electro Wizard
Barbarians Prince Electro Wizard
Valkyrie Wizard Arrows Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Prince The Log Miner
Barbarians Valkyrie Prince The Log Electro Wizard
Valkyrie Prince Barbarians The Log Electro Wizard
Barbarians Valkyrie Prince
Arrows Wizard Electro Wizard
Prince Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Prince
Electro Wizard Barbarians Valkyrie Prince The Log
Barbarians
Barbarians Valkyrie Prince
Arrows Barbarians Valkyrie Prince The Log Electro Wizard
Barbarians Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Electro Wizard Valkyrie Prince The Log
Arrows Valkyrie Barbarians Wizard The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows Barbarians Valkyrie Prince The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Miner Wizard
Prince Electro Wizard
Miner Arrows Valkyrie Wizard Prince The Log Electro Wizard
Arrows Wizard
The Log Miner
Arrows
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Prince The Log Electro Wizard
Arrows Valkyrie Wizard The Log Miner
Prince The Log
Arrows Wizard
Prince The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Miner Wizard Electro Wizard
Arrows Wizard Prince The Log Miner
Miner Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Miner
Arrows Electro Wizard
Prince
Arrows Wizard The Log
Electro Wizard Barbarians Prince
Arrows Wizard Electro Wizard
Arrows The Log
Miner Valkyrie Wizard Prince Electro Wizard
Arrows The Log Wizard
Arrows
Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Miner Electro Wizard
Prince
Wizard

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