My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard P.E.K.K.A Inferno Dragon
Fireball
Barbarians Inferno Tower Wizard Inferno Dragon
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Barbarians Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Inferno Dragon Barbarians Inferno Tower Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Freeze Inferno Dragon Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Mega Knight
Barbarians
Inferno Tower
Wizard
P.E.K.K.A Mega Knight
Freeze
Arrows
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Inferno Tower P.E.K.K.A
Barbarians
Arrows
Inferno Tower
Arrows Mega Knight
Wizard
Freeze P.E.K.K.A Mega Knight
Freeze
Wizard Mega Knight
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Inferno Tower P.E.K.K.A Mega Knight Freeze Inferno Dragon
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Arrows Barbarians P.E.K.K.A Mega Knight
Arrows Freeze Mega Knight
Inferno Tower Inferno Dragon Arrows Wizard Freeze
Arrows Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon
Barbarians Inferno Tower Mega Knight
Barbarians Arrows Wizard Freeze Mega Knight
Arrows Inferno Tower Inferno Dragon Wizard
Barbarians Inferno Tower P.E.K.K.A Mega Knight Wizard Freeze
Wizard Mega Knight Arrows Barbarians Freeze P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Inferno Tower Freeze P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Arrows Inferno Tower P.E.K.K.A
Arrows Mega Knight Barbarians Wizard
Arrows Wizard Freeze Barbarians Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Inferno Tower Inferno Dragon
Wizard Mega Knight Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower P.E.K.K.A
Arrows Wizard Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Arrows Wizard Freeze
P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians Inferno Dragon
Freeze P.E.K.K.A Mega Knight Barbarians Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians Inferno Tower
P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Barbarians Mega Knight
Barbarians Inferno Tower Freeze P.E.K.K.A Inferno Dragon
Arrows Mega Knight Barbarians Inferno Tower Wizard Freeze P.E.K.K.A Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Wizard Arrows Mega Knight
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Freeze Wizard Mega Knight
Inferno Dragon
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard Freeze
Arrows Wizard Mega Knight
Arrows Freeze
P.E.K.K.A Mega Knight
Arrows Wizard
Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Freeze
Freeze Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight

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