My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Furnace Goblin Hut Ram Rider
Zap
Furnace Goblin Hut Ram Rider
Barbarian Barrel
Bomb Tower Furnace Goblin Hut Barbarian Hut
The Log
Furnace Goblin Hut Barbarian Hut Ram Rider
Earthquake
Bomb Tower Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Bowler Ram Rider
Fireball
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider
Poison
Bomb Tower Furnace Goblin Hut Barbarian Hut
Lightning
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider
Rocket
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Furnace Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Bomb Tower Furnace Goblin Hut Bowler Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Bomb Tower Furnace

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Bowler Ram Rider
Bomb Tower
Furnace
Goblin Hut Barbarian Hut Bowler Ram Rider
Goblin Hut
Furnace Barbarian Hut Bowler Ram Rider
Barbarian Hut
Arrows Furnace Goblin Hut Ram Rider
Tornado
Bowler Ram Rider
Bowler
Arrows Furnace Goblin Hut Tornado Ram Rider
Ram Rider
Arrows Furnace Goblin Hut Barbarian Hut Tornado Bowler

Defense Synergies 2 13

Arrows
Bomb Tower Furnace Goblin Hut Barbarian Hut Tornado Bowler
Bomb Tower
Tornado Arrows
Furnace
Arrows Goblin Hut Barbarian Hut Tornado Bowler
Goblin Hut
Arrows Furnace Barbarian Hut Bowler
Barbarian Hut
Arrows Furnace Goblin Hut
Tornado
Bomb Tower Bowler Arrows Furnace Ram Rider
Bowler
Tornado Arrows Furnace Goblin Hut
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Goblin Hut Ram Rider
Bomb Tower Barbarian Hut Furnace Goblin Hut Ram Rider
Bomb Tower Furnace Goblin Hut Barbarian Hut Tornado Bowler Ram Rider
Bomb Tower Goblin Hut Barbarian Hut Furnace Bowler Ram Rider
Arrows Bomb Tower Tornado Bowler
Arrows Tornado Bowler Bomb Tower Furnace
Furnace Tornado Ram Rider Arrows Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Bowler Arrows Bomb Tower Ram Rider
Barbarian Hut Bomb Tower Furnace Goblin Hut Tornado
Tornado Bowler
Arrows Bomb Tower Furnace Goblin Hut Tornado Bowler Ram Rider
Arrows Furnace Goblin Hut Barbarian Hut Tornado Ram Rider
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider
Bomb Tower Barbarian Hut Bowler Arrows Furnace Goblin Hut Tornado
Barbarian Hut Bomb Tower Furnace Goblin Hut Ram Rider
Bomb Tower Barbarian Hut Tornado Furnace Goblin Hut Bowler Ram Rider
Bomb Tower Barbarian Hut Arrows Furnace Goblin Hut Tornado Bowler
Arrows Bomb Tower Furnace Goblin Hut Barbarian Hut Tornado Bowler Ram Rider
Arrows Bomb Tower Furnace Tornado Goblin Hut Barbarian Hut Bowler Ram Rider
Barbarian Hut Bomb Tower Goblin Hut Tornado Ram Rider
Bowler Arrows Bomb Tower Furnace
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Bowler
Arrows Bomb Tower Bowler
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider
Bowler Barbarian Hut Tornado Ram Rider
Barbarian Hut Goblin Hut Bowler Ram Rider
Arrows Furnace Bomb Tower Goblin Hut Tornado Ram Rider
Bomb Tower Furnace Goblin Hut Barbarian Hut Bowler Ram Rider
Bomb Tower Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut
Bomb Tower Goblin Hut Bowler
Arrows Tornado Bowler
Bowler Bomb Tower Barbarian Hut Ram Rider
Bomb Tower Furnace Barbarian Hut Bowler
Goblin Hut Bomb Tower Furnace Barbarian Hut Tornado Bowler
Arrows Bowler Bomb Tower Goblin Hut Barbarian Hut
Arrows Bomb Tower Furnace Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Tornado Bowler Ram Rider
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Arrows Furnace Bowler
Arrows Furnace Tornado Ram Rider
Arrows Furnace Tornado Bowler
Arrows Barbarian Hut Tornado Bowler Ram Rider
Arrows Tornado Ram Rider
Tornado Bowler
Arrows Tornado Bowler Ram Rider
Arrows Tornado
Goblin Hut Barbarian Hut Bowler
Arrows
Arrows Furnace Goblin Hut Barbarian Hut
Arrows Furnace Goblin Hut Barbarian Hut Bowler
Arrows Furnace Goblin Hut Barbarian Hut Bowler
Arrows Tornado
Arrows Bowler
Arrows Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows Barbarian Hut
Arrows Tornado Furnace Bowler
Arrows Tornado Bowler Ram Rider
Arrows Tornado Bowler Ram Rider
Arrows Tornado
Arrows Furnace Tornado
Goblin Hut
Bowler
Arrows
Arrows
Arrows Bowler
Goblin Hut Barbarian Hut
Arrows Tornado Ram Rider
Arrows
Bowler
Arrows Bowler
Arrows Tornado
Tornado Bowler
Tornado
Tornado Bowler
Bowler

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