My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Balloon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Lava Hound
Giant Snowball
Bats Flying Machine Guards Balloon Electro Dragon Lava Hound
Zap
Bats Flying Machine Guards Balloon Lava Hound
Barbarian Barrel
Bomb Tower Guards
The Log
Guards
Earthquake
Bomb Tower Guards
Arrows
Bats Flying Machine Guards Lava Hound
Royal Delivery
Bats Flying Machine Guards Balloon Electro Dragon Lava Hound
Fireball
Bomb Tower Flying Machine Balloon Electro Dragon Lava Hound
Poison
Bats Bomb Tower Flying Machine Guards Balloon Electro Dragon Lava Hound
Lightning
Bomb Tower Balloon Electro Dragon
Rocket
Bomb Tower Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Bomb Tower Flying Machine Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Bomb Tower

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Flying Machine
Arrows
Balloon Lava Hound
Bomb Tower
Flying Machine
Lava Hound Bats Balloon Electro Dragon
Guards
Lava Hound
Balloon
Bats Arrows Lava Hound Flying Machine Electro Dragon
Electro Dragon
Lava Hound Flying Machine Balloon
Lava Hound
Bats Arrows Flying Machine Balloon Electro Dragon Guards

Defense Synergies 0 5

Bats
Bomb Tower
Arrows
Bomb Tower
Bomb Tower
Bats Arrows
Flying Machine
Guards Electro Dragon
Guards
Flying Machine Electro Dragon
Balloon
Electro Dragon
Flying Machine Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon
Bomb Tower Bats Flying Machine Electro Dragon
Bomb Tower Bats Electro Dragon
Bomb Tower Bats Guards Electro Dragon
Arrows Bomb Tower
Arrows Bats Bomb Tower Flying Machine Guards Electro Dragon
Bats Arrows Bomb Tower Flying Machine Electro Dragon
Arrows Bomb Tower Flying Machine Electro Dragon
Bomb Tower
Guards
Bats Guards Arrows Bomb Tower Flying Machine Electro Dragon
Arrows Bats Flying Machine Electro Dragon
Bomb Tower Bats Flying Machine Guards Electro Dragon
Bomb Tower Bats Arrows Guards Electro Dragon
Bomb Tower
Bomb Tower
Bomb Tower Bats Arrows Electro Dragon
Arrows Bomb Tower Bats Flying Machine Guards Electro Dragon
Arrows Bomb Tower Bats Flying Machine Guards Electro Dragon
Bomb Tower
Bats Arrows Bomb Tower Flying Machine Guards Electro Dragon
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Bomb Tower Flying Machine Electro Dragon
Guards Bats Bomb Tower Electro Dragon
Guards Bats
Guards
Arrows Bats Bomb Tower Flying Machine Electro Dragon
Guards Bats Bomb Tower Flying Machine
Bomb Tower
Electro Dragon Bats Bomb Tower Flying Machine
Guards
Bats Bomb Tower Flying Machine Guards Electro Dragon
Arrows Guards
Bomb Tower Guards
Bomb Tower Flying Machine Electro Dragon
Guards Electro Dragon Bats Bomb Tower Flying Machine
Bats Arrows Bomb Tower Flying Machine Electro Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Guards
Arrows
Arrows Bats Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Bats Guards Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Bats
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Arrows Flying Machine Electro Dragon
Arrows Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Bats Arrows Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Guards
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Flying Machine Guards Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Guards
Bats Flying Machine Electro Dragon
Electro Dragon Flying Machine
Electro Dragon

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