My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Princess Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Guards Princess Inferno Dragon Lava Hound
Zap
Guards Princess Inferno Dragon Lava Hound
Barbarian Barrel
Bomb Tower Guards Hunter Princess
The Log
Guards Hunter Princess
Earthquake
Bomb Tower Guards
Arrows
Guards Princess Lava Hound
Royal Delivery
Guards Hunter Princess Inferno Dragon Lava Hound
Fireball
Bomb Tower Hunter Princess Inferno Dragon Lava Hound
Poison
Bomb Tower Guards Hunter Princess Lava Hound
Lightning
Bomb Tower Hunter Inferno Dragon
Rocket
Bomb Tower Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Void Princess Bomb Tower Hunter Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Void Princess

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Lava Hound
Bomb Tower
Guards
Lava Hound
Void
Arrows Lava Hound
Hunter
Princess
Inferno Dragon
Lava Hound
Lava Hound
Arrows Inferno Dragon Guards Void

Defense Synergies 2 2

Arrows
Void Bomb Tower
Bomb Tower
Arrows
Guards
Hunter Princess
Void
Arrows
Hunter
Guards
Princess
Guards
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Bomb Tower Hunter Inferno Dragon
Bomb Tower Hunter Void Inferno Dragon
Bomb Tower Hunter Inferno Dragon Guards
Arrows Bomb Tower Princess
Arrows Bomb Tower Guards Hunter
Hunter Inferno Dragon Arrows Bomb Tower Void Princess
Arrows Bomb Tower Void
Hunter Inferno Dragon Bomb Tower Princess
Guards Hunter
Guards Arrows Bomb Tower Hunter Princess
Arrows Hunter Inferno Dragon Princess
Bomb Tower Hunter Guards
Bomb Tower Arrows Guards Hunter Princess
Inferno Dragon Bomb Tower Hunter
Bomb Tower Hunter Inferno Dragon
Bomb Tower Arrows Hunter
Arrows Bomb Tower Guards Hunter
Arrows Bomb Tower Hunter Guards Princess Inferno Dragon
Bomb Tower Hunter Inferno Dragon
Arrows Bomb Tower Guards Hunter
Bomb Tower Guards Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void
Void Arrows Bomb Tower Hunter Inferno Dragon
Guards Bomb Tower Hunter
Guards Hunter
Guards Hunter Inferno Dragon
Arrows Bomb Tower Hunter Princess
Guards Bomb Tower Void Hunter
Bomb Tower Hunter Inferno Dragon
Void Bomb Tower Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bomb Tower Guards Hunter
Arrows Guards Void
Bomb Tower Guards Hunter
Bomb Tower Princess
Guards Bomb Tower Hunter Inferno Dragon
Arrows Bomb Tower Hunter Princess Inferno Dragon
Arrows Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Arrows Guards
Arrows Void Princess
Arrows Void
Arrows Guards Void
Arrows
Arrows Hunter Princess
Arrows Princess
Arrows Hunter Princess
Arrows Void
Guards Void
Void Arrows Princess
Void Arrows Princess
Void Hunter Princess
Arrows Void Princess
Princess Arrows
Arrows Hunter Princess
Arrows Princess
Arrows
Void Arrows Hunter Princess
Arrows Void Princess
Void
Arrows Void Princess
Void
Arrows Void
Arrows Hunter Princess
Inferno Dragon
Arrows Void Hunter Princess
Void Arrows Princess
Void Arrows
Arrows Void Hunter Princess
Guards Void
Void
Void Arrows Hunter
Void Arrows Princess
Arrows Princess
Guards Void Princess
Arrows Hunter Princess
Arrows
Void Hunter Princess
Arrows Princess
Void Arrows
Guards Princess
Void Princess
Void Princess
Inferno Dragon
Void
Void

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