My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Ice Wizard Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Goblin Giant Fisherman
Barbarian Barrel
Bomb Tower Ice Wizard
The Log
Fisherman
Earthquake
Bomb Tower
Arrows
Royal Delivery
P.E.K.K.A Ice Wizard Fisherman Mother Witch
Fireball
Bomb Tower Ice Wizard Fisherman Mother Witch
Poison
Bomb Tower Ice Wizard Fisherman Mother Witch
Lightning
Bomb Tower Ice Wizard Fisherman Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Ice Wizard Fisherman Bomb Tower Mother Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Ice Wizard Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Giant Mother Witch
Bomb Tower
Rage
Goblin Giant Mother Witch
Goblin Giant
Arrows Rage Ice Wizard Fisherman Mother Witch
P.E.K.K.A
Arrows Ice Wizard Fisherman Mother Witch
Ice Wizard
Goblin Giant P.E.K.K.A Fisherman
Fisherman
Goblin Giant P.E.K.K.A Ice Wizard
Mother Witch
Arrows Rage Goblin Giant P.E.K.K.A

Defense Synergies 0 10

Arrows
Bomb Tower P.E.K.K.A Ice Wizard Mother Witch
Bomb Tower
Arrows Ice Wizard
Rage
Goblin Giant
P.E.K.K.A
Arrows Ice Wizard Fisherman
Ice Wizard
Arrows Bomb Tower P.E.K.K.A Fisherman Mother Witch
Fisherman
P.E.K.K.A Ice Wizard Mother Witch
Mother Witch
Arrows Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Bomb Tower P.E.K.K.A Ice Wizard Fisherman
Bomb Tower P.E.K.K.A Fisherman Ice Wizard
Bomb Tower P.E.K.K.A Ice Wizard Fisherman
Arrows Bomb Tower P.E.K.K.A
Arrows Bomb Tower Ice Wizard Mother Witch
Arrows Bomb Tower Ice Wizard
Arrows Bomb Tower Goblin Giant P.E.K.K.A
P.E.K.K.A Bomb Tower Ice Wizard Fisherman
Ice Wizard Fisherman
Ice Wizard Mother Witch Arrows Bomb Tower Goblin Giant Fisherman
Arrows Ice Wizard
Bomb Tower P.E.K.K.A Ice Wizard
Bomb Tower Arrows P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A Fisherman
Bomb Tower Arrows P.E.K.K.A Fisherman
Arrows Bomb Tower Ice Wizard Fisherman
Arrows Bomb Tower Ice Wizard Fisherman Mother Witch
P.E.K.K.A Bomb Tower Fisherman
Arrows Bomb Tower Goblin Giant P.E.K.K.A Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Arrows Bomb Tower Fisherman
P.E.K.K.A Bomb Tower Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
Arrows Mother Witch Bomb Tower Goblin Giant Ice Wizard
P.E.K.K.A Bomb Tower Goblin Giant Ice Wizard
P.E.K.K.A Bomb Tower Goblin Giant Fisherman
P.E.K.K.A Bomb Tower
P.E.K.K.A Goblin Giant
P.E.K.K.A Bomb Tower
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Bomb Tower Goblin Giant
Bomb Tower
Bomb Tower Goblin Giant P.E.K.K.A Fisherman
Arrows Bomb Tower P.E.K.K.A Ice Wizard Mother Witch
Arrows Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Fisherman
Arrows Goblin Giant
Arrows
Arrows
Arrows Mother Witch Goblin Giant Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch Ice Wizard
Fisherman
Arrows Ice Wizard Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Ice Wizard Mother Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Arrows Ice Wizard
Arrows
Arrows
Arrows
P.E.K.K.A
Goblin Giant
P.E.K.K.A

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