My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Giant Skeleton Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Fisherman
Giant Snowball
Bomber Flying Machine Fisherman
Zap
Bomber Flying Machine Fisherman
Barbarian Barrel
Bomber Bomb Tower Giant Skeleton Ice Wizard
The Log
Bomber Giant Skeleton Fisherman
Earthquake
Bomber Bomb Tower
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Flying Machine Giant Skeleton Ice Wizard Fisherman
Fireball
Bomber Bomb Tower Flying Machine Ice Wizard Fisherman
Poison
Bomber Bomb Tower Flying Machine Ice Wizard Fisherman
Lightning
Bomb Tower Ice Wizard Fisherman
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Delivery Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Royal Delivery Ice Wizard Fisherman Bomb Tower Flying Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Royal Delivery Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Arrows
Giant Skeleton
Royal Delivery
Bomb Tower
Flying Machine
Giant Skeleton
Giant Skeleton
Bomber Arrows Flying Machine Ice Wizard Fisherman
Ice Wizard
Giant Skeleton Fisherman
Fisherman
Giant Skeleton Ice Wizard

Defense Synergies 1 14

Bomber
Fisherman
Arrows
Royal Delivery Bomb Tower Giant Skeleton Ice Wizard
Royal Delivery
Bomb Tower Arrows Flying Machine Giant Skeleton Ice Wizard
Bomb Tower
Royal Delivery Arrows Ice Wizard
Flying Machine
Royal Delivery Giant Skeleton Ice Wizard Fisherman
Giant Skeleton
Arrows Royal Delivery Flying Machine Ice Wizard
Ice Wizard
Arrows Royal Delivery Bomb Tower Flying Machine Giant Skeleton Fisherman
Fisherman
Bomber Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine
Bomb Tower Royal Delivery Flying Machine Ice Wizard Fisherman
Bomb Tower Fisherman Bomber Royal Delivery Giant Skeleton Ice Wizard
Bomb Tower Ice Wizard Fisherman
Bomber Arrows Royal Delivery Bomb Tower Giant Skeleton
Arrows Royal Delivery Bomber Bomb Tower Flying Machine Ice Wizard
Arrows Royal Delivery Bomb Tower Flying Machine Ice Wizard
Arrows Bomb Tower Flying Machine Giant Skeleton
Bomb Tower Ice Wizard Fisherman
Bomber Royal Delivery Giant Skeleton Ice Wizard Fisherman
Ice Wizard Bomber Arrows Royal Delivery Bomb Tower Flying Machine Giant Skeleton Fisherman
Arrows Royal Delivery Flying Machine Ice Wizard
Bomb Tower Bomber Royal Delivery Flying Machine Giant Skeleton Ice Wizard
Bomber Bomb Tower Arrows Royal Delivery
Bomb Tower
Bomb Tower Royal Delivery Fisherman
Bomb Tower Bomber Arrows Royal Delivery Fisherman
Arrows Royal Delivery Bomb Tower Bomber Flying Machine Ice Wizard Fisherman
Arrows Royal Delivery Bomb Tower Bomber Flying Machine Giant Skeleton Ice Wizard Fisherman
Bomb Tower Fisherman
Bomber Arrows Royal Delivery Bomb Tower Flying Machine Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Giant Skeleton Fisherman
Royal Delivery Bomber Arrows Bomb Tower Flying Machine Fisherman
Royal Delivery Giant Skeleton Bomb Tower Fisherman
Giant Skeleton Royal Delivery Fisherman
Giant Skeleton Royal Delivery Fisherman
Arrows Royal Delivery Bomb Tower Flying Machine Ice Wizard
Royal Delivery Bomb Tower Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton Royal Delivery Bomb Tower Fisherman
Royal Delivery Giant Skeleton Bomb Tower Flying Machine
Royal Delivery
Bomb Tower Flying Machine Giant Skeleton
Arrows Royal Delivery Giant Skeleton
Royal Delivery Giant Skeleton Bomb Tower
Bomber Bomb Tower Flying Machine
Bomber Royal Delivery Bomb Tower Flying Machine Giant Skeleton Fisherman
Arrows Bomber Royal Delivery Bomb Tower Flying Machine Giant Skeleton Ice Wizard
Bomber Arrows Royal Delivery Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Ice Wizard Fisherman
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Bomber Arrows
Arrows Flying Machine Ice Wizard
Bomber Arrows Flying Machine
Arrows Flying Machine Ice Wizard
Arrows Flying Machine Fisherman
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows
Bomber Fisherman
Bomber Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Giant Skeleton
Arrows
Fisherman
Arrows Flying Machine
Arrows Bomber Ice Wizard
Fisherman
Arrows Flying Machine Ice Wizard Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Ice Wizard
Flying Machine
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Flying Machine
Arrows Flying Machine Ice Wizard
Arrows
Flying Machine
Arrows Bomber Flying Machine
Arrows Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton

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