My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Graveyard
Giant Snowball
Bomber Electro Dragon Graveyard
Zap
Bomber Royal Giant Graveyard
Barbarian Barrel
Bomber Knight Graveyard
The Log
Bomber Royal Giant Mini P.E.K.K.A Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Knight Mini P.E.K.K.A Electro Dragon Graveyard
Fireball
Bomber Electro Dragon
Poison
Bomber Electro Dragon Graveyard
Lightning
Knight Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Earthquake Mini P.E.K.K.A Electro Dragon Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Earthquake

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Mini P.E.K.K.A Graveyard
Arrows
Royal Giant Graveyard Knight Earthquake Mini P.E.K.K.A
Knight
Graveyard Bomber Arrows Earthquake Electro Dragon
Royal Giant
Bomber Arrows Earthquake Electro Dragon
Earthquake
Royal Giant Arrows Knight Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Bomber Arrows Earthquake Graveyard
Electro Dragon
Knight Royal Giant Graveyard
Graveyard
Arrows Knight Bomber Earthquake Mini P.E.K.K.A Electro Dragon

Defense Synergies 2 7

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Electro Dragon Arrows Earthquake Mini P.E.K.K.A
Royal Giant
Earthquake
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Knight Earthquake Electro Dragon
Electro Dragon
Knight Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Electro Dragon
Mini P.E.K.K.A Knight Electro Dragon
Mini P.E.K.K.A Bomber Knight Electro Dragon
Mini P.E.K.K.A Knight Electro Dragon
Bomber Arrows Earthquake Mini P.E.K.K.A
Arrows Bomber Earthquake Electro Dragon
Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A
Bomber Arrows Knight Earthquake Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Bomber Knight Earthquake Electro Dragon
Bomber Arrows Earthquake Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Electro Dragon
Arrows Bomber Knight Electro Dragon
Arrows Earthquake Bomber Knight Electro Dragon
Mini P.E.K.K.A
Bomber Arrows Knight Earthquake Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Electro Dragon
Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Arrows Electro Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Electro Dragon Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Dragon
Arrows
Mini P.E.K.K.A Knight
Bomber Electro Dragon
Electro Dragon Bomber Knight Mini P.E.K.K.A
Arrows Bomber Earthquake Mini P.E.K.K.A Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Electro Dragon
Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows Knight
Bomber Arrows Earthquake
Arrows Electro Dragon
Bomber Arrows Earthquake
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon
Arrows Knight Earthquake Electro Dragon
Arrows Electro Dragon
Earthquake Knight
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Bomber Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Arrows Earthquake
Bomber Mini P.E.K.K.A
Bomber Arrows Earthquake Mini P.E.K.K.A Electro Dragon
Bomber Arrows Earthquake Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Bomber Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Bomber Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Arrows Earthquake
Earthquake Electro Dragon
Arrows Electro Dragon
Arrows
Knight Mini P.E.K.K.A Electro Dragon
Arrows Bomber Earthquake Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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