My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Battle Ram Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Battle Ram Hog Rider Goblin Hut Witch
Zap
Bomber Battle Ram Goblin Hut Witch
Barbarian Barrel
Bomber Valkyrie Battle Ram Goblin Hut Witch
The Log
Bomber Battle Ram Hog Rider Goblin Hut Witch
Earthquake
Bomber Hog Rider Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Valkyrie Battle Ram Hog Rider Goblin Hut Witch
Fireball
Bomber Battle Ram Hog Rider Goblin Hut Witch
Poison
Bomber Goblin Hut Witch
Lightning
Valkyrie Battle Ram Goblin Hut Witch
Rocket
Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Valkyrie Battle Ram Hog Rider Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Valkyrie Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Battle Ram Hog Rider Mega Knight
Arrows
Hog Rider Battle Ram Mega Knight
Valkyrie
Hog Rider Bomber Battle Ram Goblin Hut Witch
Battle Ram
Bomber Arrows Valkyrie Goblin Hut Witch
Hog Rider
Arrows Valkyrie Bomber Goblin Hut Witch Mega Knight
Goblin Hut
Valkyrie Battle Ram Hog Rider Mega Knight
Witch
Valkyrie Battle Ram Hog Rider Mega Knight
Mega Knight
Bomber Arrows Hog Rider Goblin Hut Witch

Defense Synergies 1 6

Bomber
Valkyrie
Arrows
Mega Knight Valkyrie Goblin Hut
Valkyrie
Bomber Arrows Goblin Hut Witch
Battle Ram
Hog Rider
Goblin Hut
Arrows Valkyrie
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Goblin Hut
Valkyrie Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight Bomber Valkyrie
Goblin Hut Witch Valkyrie Mega Knight
Bomber Arrows Valkyrie Mega Knight
Arrows Bomber Valkyrie Mega Knight
Arrows Goblin Hut Witch
Arrows Valkyrie Mega Knight
Witch Goblin Hut
Bomber Valkyrie Mega Knight
Valkyrie Witch Bomber Arrows Goblin Hut Mega Knight
Arrows Goblin Hut Witch
Goblin Hut Mega Knight Bomber Valkyrie Witch
Bomber Valkyrie Mega Knight Arrows Goblin Hut Witch
Goblin Hut Mega Knight
Goblin Hut Mega Knight
Mega Knight Bomber Arrows Valkyrie Goblin Hut Witch
Arrows Valkyrie Mega Knight Bomber Goblin Hut Witch
Arrows Valkyrie Witch Bomber Goblin Hut Mega Knight
Goblin Hut
Bomber Valkyrie Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Witch
Bomber Arrows Valkyrie Mega Knight
Mega Knight Valkyrie Goblin Hut Witch
Valkyrie Mega Knight
Valkyrie Goblin Hut Witch Mega Knight
Arrows Goblin Hut Witch
Valkyrie Goblin Hut Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mega Knight Valkyrie Goblin Hut Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch
Bomber Valkyrie Witch Mega Knight
Goblin Hut Witch Bomber Valkyrie
Arrows Valkyrie Mega Knight Bomber Goblin Hut Witch
Bomber Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie
Bomber Arrows Valkyrie Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut Witch
Arrows Goblin Hut Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Goblin Hut Witch
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Hut Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows Bomber
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Mega Knight

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