My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Miner
Giant Snowball
Bomber Goblin Gang Witch Miner
Zap
Bomber Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Goblin Cage Witch Ice Wizard
The Log
Bomber Goblin Gang Goblin Cage Witch
Earthquake
Bomber Goblin Gang Goblin Cage Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Goblin Cage Witch Miner Ice Wizard
Fireball
Bomber Goblin Gang Goblin Cage Witch Ice Wizard
Poison
Bomber Goblin Gang Goblin Cage Witch Ice Wizard
Lightning
Goblin Cage Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Miner Ice Wizard Goblin Cage Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Miner Mega Knight
Arrows
Miner Mega Knight
Goblin Gang
Miner Goblin Cage
Goblin Cage
Bomber Goblin Gang Witch Miner
Witch
Goblin Cage Miner Mega Knight
Miner
Goblin Gang Bomber Arrows Goblin Cage Witch Mega Knight
Ice Wizard
Mega Knight
Bomber Arrows Witch Miner

Defense Synergies 1 12

Bomber
Goblin Cage Miner
Arrows
Mega Knight Ice Wizard
Goblin Gang
Goblin Cage Miner Ice Wizard
Goblin Cage
Bomber Goblin Gang Witch Ice Wizard
Witch
Goblin Cage Ice Wizard Mega Knight
Miner
Bomber Goblin Gang Mega Knight
Ice Wizard
Arrows Goblin Gang Goblin Cage Witch Mega Knight
Mega Knight
Arrows Witch Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage
Goblin Gang Goblin Cage Witch Ice Wizard Mega Knight
Goblin Gang Goblin Cage Witch Mega Knight Bomber Ice Wizard
Goblin Cage Witch Goblin Gang Ice Wizard Mega Knight
Bomber Arrows Goblin Cage Mega Knight
Arrows Goblin Gang Bomber Ice Wizard Mega Knight
Arrows Goblin Gang Goblin Cage Witch Ice Wizard
Arrows Goblin Cage Mega Knight
Witch Goblin Gang Goblin Cage Ice Wizard
Goblin Gang Bomber Miner Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Bomber Arrows Mega Knight
Arrows Goblin Gang Witch Ice Wizard
Goblin Cage Mega Knight Bomber Goblin Gang Witch Ice Wizard
Bomber Mega Knight Arrows Goblin Gang Goblin Cage Witch
Goblin Gang Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight
Mega Knight Bomber Arrows Goblin Gang Goblin Cage Witch
Arrows Goblin Cage Mega Knight Bomber Goblin Gang Witch Ice Wizard
Arrows Goblin Cage Witch Bomber Ice Wizard Mega Knight
Goblin Cage
Bomber Goblin Gang Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Cage Witch
Bomber Arrows Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight Goblin Cage Witch
Goblin Gang Mega Knight Goblin Cage
Goblin Gang Goblin Cage Witch Mega Knight
Arrows Goblin Gang Witch Ice Wizard
Goblin Gang Goblin Cage Witch Ice Wizard
Mega Knight Goblin Cage
Goblin Cage Mega Knight Witch
Witch Goblin Gang Goblin Cage
Mega Knight Goblin Cage Witch
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Gang Goblin Cage Witch
Bomber Goblin Cage Witch Mega Knight
Goblin Gang Witch Bomber Goblin Cage
Arrows Mega Knight Bomber Goblin Cage Witch Ice Wizard
Bomber Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows
Bomber Arrows Mega Knight
Arrows Witch Ice Wizard
Bomber Arrows Witch
Arrows Ice Wizard
Arrows Miner
Goblin Gang
Miner Arrows
Arrows
Miner
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Ice Wizard Mega Knight
Witch
Arrows Miner Witch Ice Wizard
Arrows Witch Miner Mega Knight
Miner Arrows
Arrows Witch Ice Wizard
Witch
Bomber Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Witch
Arrows Witch Ice Wizard
Arrows
Miner Goblin Gang Mega Knight
Arrows Bomber
Arrows
Mega Knight
Goblin Gang Witch
Witch
Witch Miner Mega Knight
Mega Knight

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