My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Prince P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Prince Ram Rider
Giant Snowball
Bomber Bats Ram Rider
Zap
Bomber Bats Prince Ram Rider
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber Prince Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Wizard Prince P.E.K.K.A Electro Wizard Ram Rider
Fireball
Bomber Wizard Electro Wizard Ram Rider
Poison
Bomber Bats Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Electro Wizard Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Prince P.E.K.K.A Ram Rider
Bats
Bomber Prince P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Prince Ram Rider
Wizard
Prince P.E.K.K.A Ram Rider
Prince
Bomber Bats Arrows Wizard Electro Wizard Ram Rider
P.E.K.K.A
Arrows Electro Wizard Bomber Bats Wizard Ram Rider
Electro Wizard
P.E.K.K.A Prince Ram Rider
Ram Rider
Bomber Bats Arrows Wizard Prince P.E.K.K.A Electro Wizard

Defense Synergies 0 14

Bomber
Bats P.E.K.K.A Electro Wizard
Bats
Bomber Prince P.E.K.K.A Electro Wizard
Arrows
Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A Electro Wizard
Prince
Bats Arrows Wizard Electro Wizard
P.E.K.K.A
Bomber Bats Arrows Wizard Electro Wizard
Electro Wizard
Bomber Bats Wizard Prince P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard Ram Rider
P.E.K.K.A Bats Prince Electro Wizard Ram Rider
Prince P.E.K.K.A Ram Rider Bomber Bats Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard Ram Rider
Bomber Arrows Prince P.E.K.K.A
Arrows Bomber Bats Electro Wizard
Bats Electro Wizard Ram Rider Arrows Wizard
Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Prince
Bomber Prince Electro Wizard
Bats Electro Wizard Bomber Arrows Wizard Ram Rider
Arrows Bats Wizard Electro Wizard Ram Rider
Prince P.E.K.K.A Bomber Bats Wizard Electro Wizard Ram Rider
Bomber Wizard Bats Arrows Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Ram Rider
Prince P.E.K.K.A Electro Wizard Ram Rider
Wizard Bomber Bats Arrows Prince P.E.K.K.A Electro Wizard
Arrows Bomber Bats Wizard Prince Electro Wizard Ram Rider
Arrows Wizard Bomber Bats Electro Wizard Ram Rider
P.E.K.K.A Prince Electro Wizard Ram Rider
Bomber Wizard Bats Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Wizard Prince
P.E.K.K.A Bats Prince Electro Wizard Ram Rider
Prince P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Prince Ram Rider
Arrows Wizard Bats Electro Wizard Ram Rider
Prince P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Bats Prince
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Arrows Prince Electro Wizard
Prince P.E.K.K.A Wizard Ram Rider
Wizard Bomber
Electro Wizard Bomber Bats Prince P.E.K.K.A
Bats Arrows Bomber Wizard P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard Ram Rider
Arrows
Arrows Prince
Bomber Wizard Arrows
Arrows Wizard Bats Ram Rider
Bomber Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Bats Prince Electro Wizard
Arrows Wizard Prince Electro Wizard Ram Rider
Arrows Wizard
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats
Bomber Arrows Wizard Prince Electro Wizard
Bomber Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Wizard
Arrows Wizard Electro Wizard Ram Rider
Arrows Wizard Prince Ram Rider
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows Wizard
Electro Wizard Bats Prince
Arrows Wizard Electro Wizard Ram Rider
Arrows
Wizard Prince Electro Wizard
Arrows Bomber Wizard
Arrows
Prince P.E.K.K.A
Bats Electro Wizard
Bats Electro Wizard
Prince Electro Wizard
Prince P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: