My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Graveyard
Giant Snowball
Bomber Bats Witch Graveyard
Zap
Bomber Bats Witch Graveyard
Barbarian Barrel
Bomber Elite Barbarians Witch Graveyard
The Log
Bomber Elite Barbarians Witch Graveyard
Earthquake
Bomber Witch Graveyard
Arrows
Bomber Bats Witch Graveyard
Royal Delivery
Bomber Bats Elite Barbarians Witch Graveyard
Fireball
Bomber Elite Barbarians Witch
Poison
Bomber Bats Witch Graveyard
Lightning
Elite Barbarians Ice Golem Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Ice Golem Arrows Witch Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats Ice Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Ice Golem Graveyard
Bats
Ice Golem Bomber Elite Barbarians Graveyard
Arrows
Elite Barbarians Mirror Graveyard
Elite Barbarians
Arrows Bomber Bats Ice Golem Graveyard
Ice Golem
Bats Graveyard Bomber Elite Barbarians Witch
Mirror
Arrows Graveyard
Witch
Ice Golem Graveyard
Graveyard
Arrows Ice Golem Bomber Bats Elite Barbarians Mirror Witch

Defense Synergies 2 5

Bomber
Ice Golem Bats
Bats
Bomber Ice Golem
Arrows
Mirror Ice Golem
Elite Barbarians
Ice Golem
Ice Golem
Bomber Bats Arrows Elite Barbarians Witch
Mirror
Arrows
Witch
Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem
Elite Barbarians Bats Witch
Witch Bomber Bats Elite Barbarians
Elite Barbarians Witch Bats
Bomber Arrows Elite Barbarians
Arrows Bomber Bats
Bats Arrows Witch
Arrows Ice Golem
Witch Elite Barbarians
Elite Barbarians Bomber Ice Golem
Bats Witch Bomber Arrows Ice Golem
Arrows Bats Witch
Bomber Bats Elite Barbarians Witch
Bomber Bats Arrows Witch
Elite Barbarians
Elite Barbarians
Bomber Bats Arrows Elite Barbarians Witch
Arrows Bomber Bats Elite Barbarians Witch
Arrows Witch Bomber Bats Ice Golem
Elite Barbarians
Bomber Bats Arrows Elite Barbarians Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Witch
Bomber Arrows Elite Barbarians Ice Golem
Bats Elite Barbarians Ice Golem Witch
Bats Elite Barbarians Ice Golem
Elite Barbarians Witch
Arrows Bats Ice Golem Witch
Bats Elite Barbarians Ice Golem Witch
Elite Barbarians
Bats Elite Barbarians Ice Golem Witch
Witch
Bats Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Ice Golem Witch
Bomber Witch
Elite Barbarians Witch Bomber Bats Ice Golem
Bats Arrows Bomber Elite Barbarians Ice Golem Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Bomber Arrows
Arrows Bats Ice Golem Witch
Bomber Arrows Witch
Arrows Ice Golem
Arrows
Bats Elite Barbarians
Arrows
Arrows
Elite Barbarians Ice Golem
Arrows
Arrows Elite Barbarians Ice Golem
Bomber Arrows Witch
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Ice Golem Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Bats Arrows Ice Golem Witch
Bats Witch
Elite Barbarians
Bomber Arrows
Arrows
Arrows
Bats Witch
Arrows Witch
Arrows
Arrows Bomber Ice Golem
Arrows
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch

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