My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon Bandit
Barbarian Barrel
Cannon Barbarians Valkyrie Ice Wizard Bandit
The Log
Cannon Barbarians Hog Rider Bandit
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Ice Wizard Bandit
Fireball
Cannon Barbarians Hog Rider Ice Wizard Bandit
Poison
Cannon Barbarians Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard Bandit
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Ice Wizard Bandit Valkyrie Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Ice Wizard Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Cannon
Barbarians
Hog Rider
Valkyrie
Hog Rider Bandit
Hog Rider
Arrows Valkyrie Barbarians Bandit Mega Knight
Ice Wizard
Bandit
Bandit
Arrows Valkyrie Hog Rider Ice Wizard Mega Knight
Mega Knight
Arrows Hog Rider Bandit

Defense Synergies 1 13

Arrows
Mega Knight Cannon Barbarians Valkyrie Ice Wizard Bandit
Cannon
Arrows Valkyrie Ice Wizard Bandit
Barbarians
Arrows
Valkyrie
Arrows Cannon Ice Wizard Bandit
Hog Rider
Ice Wizard
Arrows Cannon Valkyrie Bandit Mega Knight
Bandit
Arrows Cannon Valkyrie Ice Wizard Mega Knight
Mega Knight
Arrows Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Barbarians Cannon Valkyrie Ice Wizard Bandit Mega Knight
Cannon Barbarians Mega Knight Valkyrie Ice Wizard Bandit
Cannon Barbarians Valkyrie Ice Wizard Bandit Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Cannon Valkyrie Ice Wizard Bandit Mega Knight
Arrows Cannon Ice Wizard
Arrows Cannon Barbarians Valkyrie Bandit Mega Knight
Cannon Barbarians Ice Wizard
Cannon Barbarians Valkyrie Ice Wizard Bandit Mega Knight
Barbarians Valkyrie Ice Wizard Arrows Cannon Bandit Mega Knight
Arrows Ice Wizard
Cannon Barbarians Mega Knight Valkyrie Ice Wizard Bandit
Valkyrie Mega Knight Arrows Cannon Barbarians
Barbarians Cannon Bandit Mega Knight
Barbarians Cannon Bandit Mega Knight
Barbarians Mega Knight Arrows Cannon Valkyrie
Arrows Cannon Mega Knight Barbarians Valkyrie Ice Wizard Bandit
Arrows Valkyrie Cannon Barbarians Ice Wizard Bandit Mega Knight
Barbarians Cannon
Valkyrie Mega Knight Arrows Cannon Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Bandit
Bandit Arrows Valkyrie Mega Knight
Barbarians Bandit Mega Knight Valkyrie
Valkyrie Mega Knight Barbarians Bandit
Barbarians Cannon Valkyrie Bandit Mega Knight
Arrows Ice Wizard
Barbarians Valkyrie Ice Wizard Bandit
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Bandit
Cannon Barbarians
Mega Knight Barbarians Valkyrie
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Cannon Valkyrie Bandit
Cannon Barbarians Valkyrie Mega Knight
Barbarians Valkyrie
Arrows Valkyrie Mega Knight Cannon Barbarians Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Ice Wizard Bandit
Arrows Bandit
Arrows Barbarians Valkyrie
Arrows Valkyrie Mega Knight
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Bandit
Arrows Valkyrie Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Valkyrie Ice Wizard Mega Knight
Arrows Ice Wizard Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Ice Wizard
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Barbarians Bandit
Arrows Ice Wizard
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bandit Mega Knight
Mega Knight

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