My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Guards Ram Rider
Zap
Cannon Guards Ram Rider
Barbarian Barrel
Cannon Guards
The Log
Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Ram Rider
Fireball
Cannon Ram Rider
Poison
Cannon Guards
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Earthquake Guards Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Earthquake

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Ram Rider Mega Knight
Cannon
Earthquake
Arrows Ram Rider Mega Knight
Rage
Guards
Ram Rider
Ram Rider
Arrows Earthquake Guards Mega Knight Goblinstein
Mega Knight
Arrows Earthquake Ram Rider
Goblinstein
Ram Rider

Defense Synergies 1 4

Arrows
Mega Knight Cannon
Cannon
Arrows Earthquake Guards
Earthquake
Cannon Mega Knight
Rage
Guards
Cannon
Ram Rider
Mega Knight
Arrows Earthquake
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ram Rider
Cannon Ram Rider Mega Knight
Cannon Ram Rider Mega Knight
Cannon Guards Ram Rider Mega Knight
Arrows Earthquake Mega Knight
Arrows Cannon Earthquake Guards Mega Knight
Ram Rider Arrows Cannon
Earthquake Arrows Cannon Ram Rider Mega Knight
Cannon
Guards Cannon Mega Knight
Guards Arrows Cannon Earthquake Ram Rider Mega Knight
Arrows Ram Rider
Cannon Mega Knight Earthquake Guards Ram Rider
Mega Knight Arrows Cannon Earthquake Guards
Cannon Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Goblinstein
Mega Knight Arrows Cannon
Arrows Cannon Mega Knight Guards Ram Rider
Arrows Earthquake Cannon Guards Ram Rider Mega Knight
Cannon Ram Rider
Mega Knight Arrows Cannon Earthquake Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Mega Knight
Guards Mega Knight Ram Rider
Guards Mega Knight Ram Rider
Cannon Guards Ram Rider Mega Knight
Arrows Goblinstein Ram Rider
Guards Ram Rider
Mega Knight
Mega Knight Goblinstein
Cannon Guards
Mega Knight Guards
Mega Knight Arrows Guards
Mega Knight Cannon Guards Ram Rider
Cannon Mega Knight
Guards Goblinstein
Arrows Mega Knight Cannon Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Guards
Arrows Ram Rider
Earthquake Arrows
Earthquake Arrows Guards
Arrows Earthquake Mega Knight Goblinstein
Arrows Goblinstein Ram Rider
Arrows Earthquake
Arrows Earthquake Ram Rider
Arrows Ram Rider
Guards
Arrows Earthquake Ram Rider
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Mega Knight
Arrows Earthquake
Arrows Earthquake Mega Knight
Arrows Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Mega Knight Goblinstein
Arrows Earthquake Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Arrows
Guards Goblinstein
Arrows Earthquake Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Guards Goblinstein
Arrows Ram Rider
Arrows
Mega Knight
Arrows Earthquake
Arrows
Mega Knight
Guards
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: