My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse
Giant Snowball
Cannon Goblin Curse
Zap
Cannon Firecracker Royal Giant Goblin Curse
Barbarian Barrel
Cannon Firecracker Goblin Curse Electro Wizard
The Log
Cannon Firecracker Royal Giant Goblin Curse
Earthquake
Cannon Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Electro Wizard
Fireball
Cannon Firecracker Electro Wizard
Poison
Cannon Firecracker Goblin Curse Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Cannon Firecracker Electro Wizard Golden Knight Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Cannon Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Curse Mega Knight
Cannon
Firecracker
Royal Giant Mega Knight
Royal Giant
Arrows Firecracker Electro Wizard
Goblin Curse
Arrows
Electro Wizard
Royal Giant Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard
Golden Knight

Defense Synergies 1 8

Arrows
Mega Knight Cannon Golden Knight
Cannon
Arrows Firecracker Electro Wizard
Firecracker
Cannon Electro Wizard Mega Knight Golden Knight
Royal Giant
Goblin Curse
Electro Wizard
Cannon Firecracker Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard Golden Knight
Cannon Firecracker Goblin Curse Electro Wizard Mega Knight
Cannon Mega Knight Goblin Curse Electro Wizard
Cannon Firecracker Goblin Curse Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Firecracker Goblin Curse
Arrows Cannon Electro Wizard Mega Knight Golden Knight
Cannon Goblin Curse
Cannon Firecracker Electro Wizard Mega Knight
Goblin Curse Electro Wizard Arrows Cannon Firecracker Mega Knight
Arrows Firecracker Goblin Curse Electro Wizard
Cannon Mega Knight Goblin Curse Electro Wizard
Mega Knight Arrows Cannon Firecracker Goblin Curse Electro Wizard Golden Knight
Cannon Goblin Curse Electro Wizard Mega Knight
Cannon Goblin Curse Electro Wizard Mega Knight
Mega Knight Arrows Cannon Firecracker Electro Wizard
Arrows Cannon Mega Knight Firecracker Electro Wizard Golden Knight
Arrows Cannon Firecracker Goblin Curse Electro Wizard Mega Knight
Cannon Goblin Curse Electro Wizard
Mega Knight Arrows Cannon Firecracker Goblin Curse Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
Mega Knight Electro Wizard Golden Knight
Mega Knight Electro Wizard
Cannon Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse Electro Wizard
Electro Wizard
Mega Knight Goblin Curse
Electro Wizard Mega Knight Firecracker
Cannon Goblin Curse
Mega Knight Golden Knight
Mega Knight Arrows Electro Wizard
Mega Knight Cannon Goblin Curse Golden Knight
Cannon Firecracker Goblin Curse Mega Knight
Electro Wizard Firecracker Golden Knight
Arrows Mega Knight Cannon Firecracker Goblin Curse Electro Wizard Golden Knight
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Goblin Curse Electro Wizard Golden Knight
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Golden Knight
Electro Wizard
Firecracker Arrows Electro Wizard Golden Knight
Arrows Firecracker Goblin Curse
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Goblin Curse Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Electro Wizard Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Goblin Curse Golden Knight
Arrows Firecracker Goblin Curse Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Goblin Curse
Electro Wizard
Arrows Firecracker Goblin Curse Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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