My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Cannon Goblin Gang Barbarians Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Cannon Goblin Gang Barbarians Wizard Goblin Barrel
The Log
Cannon Goblin Gang Barbarians Goblin Barrel Prince
Earthquake
Cannon Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Wizard Goblin Barrel Prince P.E.K.K.A
Fireball
Cannon Goblin Gang Barbarians Wizard Goblin Barrel
Poison
Cannon Goblin Gang Barbarians Wizard
Lightning
Cannon Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Goblin Barrel Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Prince
Cannon
Goblin Gang
Goblin Barrel Prince P.E.K.K.A
Barbarians
Wizard
Prince P.E.K.K.A
Goblin Barrel
Goblin Gang Prince Arrows P.E.K.K.A
Prince
Goblin Barrel Arrows Goblin Gang Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard Goblin Barrel

Defense Synergies 0 12

Arrows
Cannon Barbarians Prince P.E.K.K.A
Cannon
Arrows Goblin Gang Wizard Prince
Goblin Gang
Cannon Barbarians Prince P.E.K.K.A
Barbarians
Arrows Goblin Gang
Wizard
Cannon Prince P.E.K.K.A
Goblin Barrel
Prince
Arrows Cannon Goblin Gang Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Barbarians P.E.K.K.A Cannon Goblin Gang Prince
Cannon Goblin Gang Barbarians Prince P.E.K.K.A
Cannon Barbarians Prince P.E.K.K.A Goblin Gang
Arrows Barbarians Prince P.E.K.K.A
Arrows Goblin Gang Cannon
Arrows Cannon Goblin Gang Wizard
Arrows Cannon Barbarians P.E.K.K.A
Cannon Barbarians P.E.K.K.A Goblin Gang Prince
Goblin Gang Cannon Barbarians Prince
Goblin Gang Barbarians Arrows Cannon Wizard
Arrows Goblin Gang Wizard
Cannon Barbarians Prince P.E.K.K.A Goblin Gang Wizard
Wizard Arrows Cannon Goblin Gang Barbarians Prince P.E.K.K.A
Barbarians P.E.K.K.A Cannon Goblin Gang Prince
Barbarians Cannon Goblin Gang Prince P.E.K.K.A
Barbarians Wizard Arrows Cannon Goblin Gang Prince P.E.K.K.A
Arrows Cannon Goblin Gang Barbarians Wizard Prince
Arrows Wizard Cannon Barbarians
Barbarians P.E.K.K.A Cannon Prince
Goblin Gang Wizard Arrows Cannon Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Prince P.E.K.K.A
Arrows Goblin Gang Wizard Prince
Goblin Gang Barbarians P.E.K.K.A Prince
Goblin Gang Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Cannon Goblin Gang Prince
Arrows Wizard Goblin Gang
Goblin Gang Prince P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Prince
P.E.K.K.A Barbarians Prince
P.E.K.K.A Cannon Goblin Gang Barbarians
P.E.K.K.A Barbarians Prince
P.E.K.K.A Arrows Barbarians Prince
Barbarians Prince P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Barbarians
Goblin Gang Barbarians Prince P.E.K.K.A
Arrows Cannon Barbarians Wizard P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Goblin Gang Barbarians Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Goblin Gang
Prince
Prince P.E.K.K.A
Wizard

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