My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Cannon Goblin Gang Battle Ram Skeleton Army Witch
Zap
Cannon Goblin Gang Battle Ram Skeleton Army Witch
Barbarian Barrel
Cannon Goblin Gang Battle Ram Skeleton Army Witch
The Log
Cannon Goblin Gang Battle Ram Skeleton Army Witch
Earthquake
Cannon Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Battle Ram Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Goblin Gang Battle Ram Skeleton Army Witch
Poison
Cannon Goblin Gang Skeleton Army Witch
Lightning
Cannon Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Gang Skeleton Army Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Cannon
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
The Log Arrows Goblin Gang Witch P.E.K.K.A
Skeleton Army
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Battle Ram Witch The Log
The Log
Battle Ram P.E.K.K.A

Defense Synergies 2 10

Arrows
Cannon P.E.K.K.A
Cannon
The Log Arrows Goblin Gang Skeleton Army Witch
Goblin Gang
Cannon Skeleton Army P.E.K.K.A The Log
Battle Ram
Skeleton Army
Cannon Goblin Gang The Log
Witch
Cannon The Log
P.E.K.K.A
The Log Arrows Goblin Gang
The Log
Cannon P.E.K.K.A Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeleton Army P.E.K.K.A Cannon Goblin Gang Witch The Log
Cannon Goblin Gang Skeleton Army Witch P.E.K.K.A
Cannon Skeleton Army Witch P.E.K.K.A Goblin Gang
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Goblin Gang Skeleton Army The Log Cannon
Arrows Cannon Goblin Gang Witch
Arrows Cannon P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon
Goblin Gang Skeleton Army Witch Arrows Cannon The Log
Arrows Goblin Gang Witch
Cannon Skeleton Army P.E.K.K.A Goblin Gang Witch The Log
Skeleton Army Arrows Cannon Goblin Gang Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang P.E.K.K.A The Log
Arrows Cannon Goblin Gang Skeleton Army Witch P.E.K.K.A
Arrows Cannon Goblin Gang Skeleton Army Witch The Log
Arrows Witch The Log Cannon
P.E.K.K.A Cannon
Goblin Gang Skeleton Army Arrows Cannon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch P.E.K.K.A
Arrows Goblin Gang The Log
Goblin Gang Skeleton Army P.E.K.K.A Witch The Log
Goblin Gang Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Gang Skeleton Army Witch
Arrows Goblin Gang Witch
Goblin Gang Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Cannon Goblin Gang Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Cannon Goblin Gang Witch
Cannon Skeleton Army Witch
Goblin Gang Skeleton Army Witch P.E.K.K.A The Log
Arrows Cannon Witch P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Skeleton Army Witch
Arrows Witch
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
P.E.K.K.A
Goblin Gang Witch The Log
Witch
Witch The Log
P.E.K.K.A

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