My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Dark Prince
Giant Snowball
Cannon Battle Ram Flying Machine Skeleton Army Witch
Zap
Cannon Battle Ram Flying Machine Skeleton Army Dark Prince Witch
Barbarian Barrel
Cannon Battle Ram Skeleton Army Dark Prince Witch
The Log
Cannon Battle Ram Skeleton Army Dark Prince Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Battle Ram Flying Machine Skeleton Army Dark Prince Witch
Fireball
Cannon Battle Ram Flying Machine Skeleton Army Witch
Poison
Cannon Flying Machine Skeleton Army Witch
Lightning
Cannon Battle Ram Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Army Battle Ram Flying Machine Dark Prince Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Skeleton Army Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Freeze
Cannon
Battle Ram
Arrows Flying Machine Freeze Witch
Flying Machine
Battle Ram Dark Prince
Skeleton Army
Dark Prince
Arrows Flying Machine Witch
Freeze
Arrows Battle Ram
Witch
Battle Ram Dark Prince

Defense Synergies 0 10

Arrows
Cannon Dark Prince
Cannon
Arrows Flying Machine Skeleton Army Dark Prince Witch
Battle Ram
Flying Machine
Cannon Skeleton Army Dark Prince
Skeleton Army
Cannon Flying Machine Freeze
Dark Prince
Arrows Cannon Flying Machine Witch
Freeze
Skeleton Army
Witch
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Skeleton Army Cannon Flying Machine Dark Prince Witch
Cannon Skeleton Army Witch Dark Prince Freeze
Cannon Skeleton Army Witch Dark Prince
Arrows Skeleton Army Dark Prince
Arrows Skeleton Army Freeze Cannon Flying Machine Dark Prince
Arrows Cannon Flying Machine Freeze Witch
Arrows Cannon Flying Machine
Cannon Witch Skeleton Army
Skeleton Army Cannon Dark Prince
Skeleton Army Witch Arrows Cannon Flying Machine Dark Prince Freeze
Arrows Flying Machine Witch
Cannon Skeleton Army Flying Machine Dark Prince Freeze Witch
Skeleton Army Arrows Cannon Dark Prince Freeze Witch
Skeleton Army Cannon
Skeleton Army Cannon Freeze
Arrows Cannon Skeleton Army Dark Prince Witch
Arrows Cannon Flying Machine Skeleton Army Dark Prince Witch
Arrows Freeze Witch Cannon Flying Machine Dark Prince
Cannon
Skeleton Army Dark Prince Arrows Cannon Flying Machine Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Arrows Flying Machine
Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Cannon Skeleton Army Dark Prince Witch
Arrows Flying Machine Freeze Witch
Skeleton Army Dark Prince Flying Machine Witch
Skeleton Army Dark Prince
Freeze Flying Machine Skeleton Army Dark Prince Witch
Witch Cannon Skeleton Army
Flying Machine Dark Prince Witch
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince Cannon Witch
Cannon Flying Machine Skeleton Army Witch
Skeleton Army Witch Flying Machine Dark Prince Freeze
Arrows Cannon Flying Machine Dark Prince Freeze Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Dark Prince Freeze
Arrows Dark Prince
Arrows Flying Machine Freeze Witch
Arrows Flying Machine Witch
Arrows Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine Dark Prince
Arrows Flying Machine
Flying Machine
Arrows Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows Freeze
Arrows Flying Machine Dark Prince
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine
Arrows Freeze Dark Prince Witch
Witch
Arrows Flying Machine Witch
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine Witch
Flying Machine Freeze Witch
Arrows
Arrows Freeze
Arrows
Flying Machine Skeleton Army Dark Prince Freeze Witch
Arrows Flying Machine Witch
Freeze
Arrows
Flying Machine Dark Prince
Arrows Flying Machine
Arrows
Flying Machine Dark Prince
Flying Machine Freeze Witch
Flying Machine Witch
Flying Machine Dark Prince Freeze Witch

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