My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Cannon Skeleton Barrel Electro Dragon Inferno Dragon
Zap
Cannon Skeleton Barrel Inferno Dragon
Barbarian Barrel
Cannon Skeleton Barrel Ice Wizard
The Log
Cannon Skeleton Barrel
Earthquake
Cannon
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Electro Dragon Ice Wizard Inferno Dragon
Fireball
Cannon Skeleton Barrel Electro Dragon Ice Wizard Inferno Dragon
Poison
Cannon Skeleton Barrel Electro Dragon Ice Wizard
Lightning
Cannon Electro Dragon Ice Wizard Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tornado Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Barrel Tornado Ice Wizard Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Skeleton Barrel Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Arrows Tornado Inferno Dragon Mega Knight
Tornado
Skeleton Barrel Electro Dragon Ice Wizard Mega Knight
Electro Dragon
Tornado Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Tornado Electro Dragon
Inferno Dragon
Mega Knight Skeleton Barrel Electro Dragon
Mega Knight
Inferno Dragon Arrows Skeleton Barrel Tornado Electro Dragon

Defense Synergies 2 15

Arrows
Mega Knight Cannon Tornado Ice Wizard
Cannon
Arrows Electro Dragon Ice Wizard Inferno Dragon
Skeleton Barrel
Mega Knight
Tornado
Ice Wizard Arrows Electro Dragon Inferno Dragon Mega Knight
Electro Dragon
Cannon Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Arrows Cannon Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Cannon Tornado Electro Dragon Ice Wizard Mega Knight
Mega Knight
Arrows Skeleton Barrel Tornado Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Electro Dragon
Inferno Dragon Cannon Electro Dragon Ice Wizard Mega Knight
Cannon Tornado Mega Knight Electro Dragon Ice Wizard Inferno Dragon
Cannon Inferno Dragon Electro Dragon Ice Wizard Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Cannon Electro Dragon Ice Wizard Mega Knight
Tornado Inferno Dragon Arrows Cannon Electro Dragon Ice Wizard
Arrows Cannon Skeleton Barrel Electro Dragon Mega Knight
Cannon Inferno Dragon Tornado Ice Wizard
Tornado Cannon Ice Wizard Mega Knight
Ice Wizard Arrows Cannon Tornado Electro Dragon Mega Knight
Arrows Inferno Dragon Tornado Electro Dragon Ice Wizard
Cannon Mega Knight Electro Dragon Ice Wizard
Mega Knight Arrows Cannon Tornado Electro Dragon
Inferno Dragon Cannon Mega Knight
Tornado Cannon Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Tornado Electro Dragon
Arrows Cannon Mega Knight Tornado Electro Dragon Ice Wizard
Arrows Tornado Cannon Electro Dragon Ice Wizard Inferno Dragon Mega Knight
Cannon Tornado Inferno Dragon
Mega Knight Arrows Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Skeleton Barrel Electro Dragon Inferno Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight Tornado
Cannon Inferno Dragon Mega Knight
Arrows Skeleton Barrel Tornado Electro Dragon Ice Wizard
Ice Wizard
Mega Knight Inferno Dragon
Electro Dragon Mega Knight Tornado Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon
Mega Knight Arrows Tornado
Mega Knight Cannon
Cannon Electro Dragon Mega Knight
Electro Dragon Tornado Inferno Dragon
Arrows Mega Knight Cannon Electro Dragon Ice Wizard Inferno Dragon
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon
Arrows Skeleton Barrel Tornado Electro Dragon Ice Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel Tornado Electro Dragon Ice Wizard
Arrows Tornado
Arrows Skeleton Barrel Tornado Electro Dragon Ice Wizard
Arrows Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon
Arrows Skeleton Barrel Tornado Electro Dragon
Arrows Tornado Electro Dragon
Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows Tornado
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows Skeleton Barrel Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Skeleton Barrel Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard Mega Knight
Inferno Dragon
Arrows Skeleton Barrel Tornado Electro Dragon Ice Wizard
Arrows Skeleton Barrel Tornado Electro Dragon Mega Knight
Arrows Skeleton Barrel Tornado
Arrows Tornado Electro Dragon Ice Wizard
Electro Dragon Skeleton Barrel
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Skeleton Barrel Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard
Arrows
Electro Dragon Mega Knight
Arrows Skeleton Barrel Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Skeleton Barrel Tornado Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

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