My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Baby Dragon
Zap
Cannon
Barbarian Barrel
Cannon Valkyrie
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon P.E.K.K.A
Fireball
Cannon Hog Rider Baby Dragon
Poison
Cannon
Lightning
Cannon Valkyrie Baby Dragon Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Valkyrie Hog Rider Baby Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Cannon
Valkyrie
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Arrows Valkyrie The Log Baby Dragon
Baby Dragon
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Goblinstein Valkyrie Baby Dragon The Log
The Log
Hog Rider P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 3 10

Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
The Log Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Cannon Baby Dragon P.E.K.K.A The Log
Hog Rider
Baby Dragon
Cannon Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Goblinstein Arrows Valkyrie Baby Dragon
The Log
Cannon P.E.K.K.A Valkyrie Baby Dragon
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon The Log
P.E.K.K.A Cannon Valkyrie The Log
Cannon P.E.K.K.A Valkyrie
Cannon P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Cannon Valkyrie Baby Dragon
Arrows Cannon Baby Dragon
Arrows Cannon Valkyrie Baby Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Valkyrie
Valkyrie Arrows Cannon Baby Dragon The Log
Arrows Baby Dragon
Cannon P.E.K.K.A Valkyrie The Log
Valkyrie Arrows Cannon Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log Goblinstein
Arrows Cannon Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Cannon
P.E.K.K.A Cannon
Valkyrie Arrows Cannon Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Valkyrie Baby Dragon The Log
P.E.K.K.A Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Cannon Valkyrie
Arrows Goblinstein Baby Dragon
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Goblinstein Valkyrie Baby Dragon The Log
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A The Log Goblinstein
Arrows Valkyrie Cannon Baby Dragon P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log Goblinstein
Arrows Goblinstein Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon Goblinstein
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Goblinstein
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblinstein
Arrows Baby Dragon
Arrows The Log
Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon The Log
Baby Dragon The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: