My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Electro Wizard Magic Archer
The Log
Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Dart Goblin Goblin Barrel Guards P.E.K.K.A Electro Wizard Magic Archer
Fireball
Dart Goblin Goblin Barrel Electro Wizard Magic Archer
Poison
Dart Goblin Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Goblin Barrel Guards Electro Wizard Magic Archer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Goblin Barrel Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Dart Goblin
Goblin Barrel P.E.K.K.A
Goblin Barrel
Dart Goblin Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Arrows Electro Wizard Magic Archer Dart Goblin Goblin Barrel
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard
Goblinstein

Defense Synergies 0 9

Arrows
P.E.K.K.A
Dart Goblin
Guards P.E.K.K.A Electro Wizard Magic Archer
Goblin Barrel
Guards
Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A
Arrows Dart Goblin Electro Wizard
Electro Wizard
Dart Goblin Guards P.E.K.K.A Magic Archer
Magic Archer
Dart Goblin Guards Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Guards Electro Wizard
Arrows P.E.K.K.A
Arrows Dart Goblin Guards Electro Wizard Magic Archer
Dart Goblin Electro Wizard Arrows Magic Archer
Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Guards Dart Goblin Electro Wizard
Dart Goblin Guards Electro Wizard Arrows Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Guards Electro Wizard
Arrows Dart Goblin Guards P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Dart Goblin Guards Electro Wizard Magic Archer
Arrows Dart Goblin Guards Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
Arrows Dart Goblin Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Magic Archer
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Dart Goblin Electro Wizard Magic Archer
Guards P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Guards
Dart Goblin Magic Archer
Guards Electro Wizard Dart Goblin P.E.K.K.A Magic Archer
Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Guards
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Guards
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Guards Electro Wizard
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin Guards
Arrows Dart Goblin Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Dart Goblin Guards Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows
Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A
Dart Goblin

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