My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards Baby Dragon
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Wizard Guards
The Log
Dart Goblin Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard Guards Baby Dragon
Fireball
Dart Goblin Wizard Baby Dragon
Poison
Dart Goblin Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Baby Dragon Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Mini P.E.K.K.A Baby Dragon Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Guards Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Dart Goblin
Baby Dragon Mega Knight
Mini P.E.K.K.A
Arrows Wizard Baby Dragon Electro Giant Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Guards
Baby Dragon
Dart Goblin Mini P.E.K.K.A Electro Giant Mega Knight
Electro Giant
Mini P.E.K.K.A Baby Dragon
Mega Knight
Arrows Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 1 13

Arrows
Mega Knight Mini P.E.K.K.A
Dart Goblin
Mini P.E.K.K.A Guards Baby Dragon Mega Knight
Mini P.E.K.K.A
Arrows Dart Goblin Wizard Guards Baby Dragon Electro Giant
Wizard
Mini P.E.K.K.A Guards Mega Knight
Guards
Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon
Baby Dragon
Dart Goblin Mini P.E.K.K.A Guards Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Dart Goblin Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Baby Dragon
Mini P.E.K.K.A Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin Guards Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Guards Baby Dragon Mega Knight
Dart Goblin Arrows Wizard Baby Dragon
Arrows Dart Goblin Baby Dragon Electro Giant Mega Knight
Mini P.E.K.K.A
Guards Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Guards Arrows Wizard Baby Dragon Electro Giant Mega Knight
Arrows Dart Goblin Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Mega Knight Arrows Dart Goblin Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Electro Giant Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Dart Goblin Wizard Guards Baby Dragon
Arrows Wizard Baby Dragon Dart Goblin Guards Mega Knight
Mini P.E.K.K.A Dart Goblin
Wizard Mega Knight Arrows Dart Goblin Mini P.E.K.K.A Guards Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Electro Giant
Arrows Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Guards Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Arrows Wizard Electro Giant Dart Goblin Baby Dragon
Mini P.E.K.K.A Guards Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Baby Dragon
Dart Goblin Guards
Mega Knight Dart Goblin Mini P.E.K.K.A Guards
Mega Knight Arrows Guards Electro Giant
Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Dart Goblin Baby Dragon Electro Giant Mega Knight
Guards Electro Giant Dart Goblin Mini P.E.K.K.A Baby Dragon
Arrows Mega Knight Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Guards
Wizard Arrows Baby Dragon Mega Knight
Arrows Wizard Electro Giant Dart Goblin Baby Dragon
Arrows Dart Goblin Wizard Baby Dragon
Arrows Dart Goblin Wizard Baby Dragon
Arrows Dart Goblin Wizard
Mini P.E.K.K.A Guards
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Wizard Baby Dragon
Arrows Dart Goblin Wizard Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Dart Goblin Wizard Baby Dragon Electro Giant Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Electro Giant Wizard Baby Dragon Mega Knight
Arrows Dart Goblin Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Wizard Baby Dragon Electro Giant
Dart Goblin Wizard Guards Electro Giant
Mini P.E.K.K.A
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Dart Goblin Guards
Arrows Dart Goblin Wizard Baby Dragon
Arrows
Dart Goblin Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Dart Goblin Wizard Baby Dragon
Arrows Electro Giant
Dart Goblin Mega Knight
Electro Giant Dart Goblin Guards Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Electro Giant Mega Knight
Dart Goblin Wizard Mega Knight

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