My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards
Fireball
Dart Goblin
Poison
Dart Goblin Guards
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Arrows Dart Goblin Guards Freeze Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Arrows Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Mega Knight
Dart Goblin
Mirror Barbarian Barrel Mega Knight
Mirror
Arrows Dart Goblin Barbarian Barrel Freeze
Barbarian Barrel
Dart Goblin Mirror Mega Knight
Guards
Freeze
Arrows Mirror
Mega Knight
Arrows Dart Goblin Barbarian Barrel
Goblinstein

Defense Synergies 3 9

Arrows
Mirror Mega Knight Barbarian Barrel
Dart Goblin
Mirror Barbarian Barrel Guards Mega Knight
Mirror
Arrows Barbarian Barrel Dart Goblin Mega Knight
Barbarian Barrel
Mirror Arrows Dart Goblin Guards Mega Knight
Guards
Dart Goblin Barbarian Barrel
Freeze
Mega Knight
Mega Knight
Arrows Dart Goblin Mirror Barbarian Barrel Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Barbarian Barrel
Dart Goblin Mega Knight
Mega Knight Dart Goblin Freeze
Dart Goblin Guards Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze Dart Goblin Guards Mega Knight
Dart Goblin Arrows Freeze
Arrows Dart Goblin Barbarian Barrel Mega Knight
Guards Dart Goblin Barbarian Barrel Mega Knight
Dart Goblin Guards Arrows Barbarian Barrel Freeze Mega Knight
Arrows Dart Goblin
Mega Knight Guards Freeze
Mega Knight Arrows Dart Goblin Barbarian Barrel Guards Freeze
Mega Knight
Freeze Mega Knight
Mega Knight Arrows
Arrows Mega Knight Dart Goblin Barbarian Barrel Guards
Arrows Barbarian Barrel Freeze Dart Goblin Guards Mega Knight
Dart Goblin
Mega Knight Arrows Dart Goblin Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Guards Mega Knight
Guards Mega Knight Barbarian Barrel
Guards Mega Knight
Arrows Dart Goblin Freeze
Guards Dart Goblin
Mega Knight
Freeze Mega Knight Barbarian Barrel
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Guards
Dart Goblin Mega Knight
Guards Dart Goblin Barbarian Barrel Freeze
Arrows Mega Knight Dart Goblin Barbarian Barrel Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Barbarian Barrel Guards Freeze
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel Guards Freeze
Arrows Barbarian Barrel Mega Knight
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Barbarian Barrel Freeze
Arrows Dart Goblin
Guards
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin
Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel Freeze
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze
Arrows Dart Goblin Barbarian Barrel Mega Knight
Arrows Dart Goblin Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Freeze Barbarian Barrel Mega Knight
Arrows Dart Goblin Barbarian Barrel
Arrows Mega Knight
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin
Dart Goblin Guards Freeze
Arrows Dart Goblin Mega Knight
Arrows Freeze
Mega Knight
Arrows
Dart Goblin Barbarian Barrel Guards Freeze
Arrows Dart Goblin
Freeze
Arrows Barbarian Barrel
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Guards Freeze
Dart Goblin
Dart Goblin Barbarian Barrel Freeze Mega Knight
Dart Goblin Mega Knight

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