My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Goblin Giant Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Elixir Golem Executioner Electro Wizard Sparky
The Log
Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Executioner Electro Wizard Sparky
Fireball
Elixir Golem Executioner Electro Wizard Sparky
Poison
Elixir Golem Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Freeze Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Freeze Electro Wizard Executioner Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Freeze Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Freeze Goblin Giant Mega Knight
Elixir Golem
Arrows Executioner Sparky
Freeze
Arrows
Executioner
Elixir Golem Mega Knight
Goblin Giant
Sparky Arrows Electro Wizard
Electro Wizard
Goblin Giant Sparky Mega Knight
Sparky
Arrows Goblin Giant Elixir Golem Electro Wizard
Mega Knight
Arrows Executioner Electro Wizard

Defense Synergies 1 8

Arrows
Mega Knight Sparky
Elixir Golem
Freeze
Electro Wizard Sparky Mega Knight
Executioner
Mega Knight
Goblin Giant
Electro Wizard Sparky
Electro Wizard
Freeze Goblin Giant Mega Knight
Sparky
Arrows Freeze Goblin Giant
Mega Knight
Arrows Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant Electro Wizard Sparky
Sparky Executioner Electro Wizard Mega Knight
Sparky Mega Knight Freeze Executioner Electro Wizard
Sparky Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Freeze Executioner Electro Wizard Mega Knight
Electro Wizard Arrows Freeze Executioner
Arrows Goblin Giant Electro Wizard Sparky Mega Knight
Sparky
Electro Wizard Sparky Mega Knight
Executioner Electro Wizard Arrows Freeze Goblin Giant Mega Knight
Arrows Executioner Electro Wizard
Sparky Mega Knight Freeze Electro Wizard
Executioner Sparky Mega Knight Arrows Freeze Electro Wizard
Sparky Electro Wizard Mega Knight
Freeze Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Executioner Electro Wizard
Arrows Mega Knight Executioner Electro Wizard
Arrows Freeze Executioner Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Arrows Executioner Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Executioner Mega Knight
Mega Knight Goblin Giant Electro Wizard Sparky
Mega Knight Goblin Giant Electro Wizard Sparky
Executioner Goblin Giant Sparky Mega Knight
Arrows Executioner Freeze Goblin Giant Electro Wizard
Sparky Goblin Giant Electro Wizard
Mega Knight Goblin Giant Sparky
Freeze Electro Wizard Mega Knight Sparky
Goblin Giant Sparky
Mega Knight Sparky
Mega Knight Arrows Goblin Giant Electro Wizard
Mega Knight Executioner Goblin Giant Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky Freeze Executioner Goblin Giant
Arrows Executioner Mega Knight Freeze Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows Executioner Electro Wizard
Arrows Goblin Giant Sparky
Arrows Freeze Sparky
Executioner Arrows Sparky Mega Knight
Arrows Executioner Freeze Goblin Giant
Arrows Executioner Sparky
Arrows Freeze Executioner
Arrows
Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows Executioner
Executioner Sparky
Arrows Freeze
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Freeze Sparky
Sparky
Arrows Executioner Electro Wizard Sparky Mega Knight
Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Freeze Executioner Sparky Mega Knight
Arrows Executioner Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Executioner Electro Wizard Sparky
Electro Wizard Freeze
Sparky
Arrows Sparky Mega Knight
Arrows Freeze Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Freeze
Arrows Executioner Electro Wizard
Freeze
Arrows
Executioner Electro Wizard Sparky Mega Knight
Arrows Executioner
Arrows Sparky
Executioner Sparky Mega Knight
Freeze Electro Wizard Sparky
Executioner Electro Wizard
Freeze Executioner Goblin Giant Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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