My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Bowler Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Inferno Dragon
Giant Snowball
Musketeer Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Elixir Golem Musketeer Guards
The Log
Elixir Golem Musketeer Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Musketeer Guards Bowler Inferno Dragon
Fireball
Elixir Golem Musketeer Bowler Inferno Dragon
Poison
Elixir Golem Musketeer Guards
Lightning
Musketeer Bowler Inferno Dragon
Rocket
Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Tornado Bowler Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Tornado Musketeer Inferno Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Guards Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bowler Mega Knight
Elixir Golem
Arrows Musketeer Tornado Bowler Inferno Dragon
Musketeer
Elixir Golem Bowler Mega Knight
Guards
Tornado
Elixir Golem Bowler Mega Knight
Bowler
Arrows Elixir Golem Musketeer Tornado
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Arrows Musketeer Tornado

Defense Synergies 3 8

Arrows
Mega Knight Tornado Bowler
Elixir Golem
Musketeer
Guards Tornado Bowler Mega Knight
Guards
Musketeer
Tornado
Bowler Arrows Musketeer Inferno Dragon Mega Knight
Bowler
Tornado Arrows Musketeer
Inferno Dragon
Tornado Mega Knight
Mega Knight
Arrows Musketeer Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer
Inferno Dragon Musketeer Mega Knight
Tornado Bowler Mega Knight Musketeer Inferno Dragon
Inferno Dragon Musketeer Guards Bowler Mega Knight
Arrows Tornado Bowler Mega Knight
Arrows Tornado Bowler Musketeer Guards Mega Knight
Musketeer Tornado Inferno Dragon Arrows
Bowler Arrows Musketeer Mega Knight
Inferno Dragon Musketeer Tornado
Guards Tornado Musketeer Bowler Mega Knight
Guards Arrows Musketeer Tornado Bowler Mega Knight
Arrows Musketeer Inferno Dragon Tornado
Bowler Mega Knight Musketeer Guards
Bowler Mega Knight Arrows Guards Tornado
Inferno Dragon Mega Knight
Tornado Bowler Inferno Dragon Mega Knight
Mega Knight Arrows Musketeer Tornado Bowler
Arrows Mega Knight Musketeer Guards Tornado Bowler
Arrows Tornado Musketeer Guards Bowler Inferno Dragon Mega Knight
Musketeer Tornado Inferno Dragon
Bowler Mega Knight Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bowler
Arrows Musketeer Bowler Inferno Dragon Mega Knight
Guards Mega Knight Musketeer Bowler
Guards Bowler Mega Knight Musketeer Tornado
Musketeer Guards Bowler Inferno Dragon Mega Knight
Arrows Musketeer Tornado
Guards Musketeer Bowler
Mega Knight Inferno Dragon
Mega Knight Tornado Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Mega Knight Musketeer Guards Bowler
Mega Knight Arrows Guards Tornado Bowler
Bowler Mega Knight Guards
Musketeer Bowler Mega Knight
Guards Musketeer Tornado Bowler Inferno Dragon
Arrows Bowler Mega Knight Musketeer Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Tornado Bowler
Arrows
Arrows Musketeer Guards
Arrows Bowler Mega Knight
Arrows Musketeer Tornado
Arrows Musketeer Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Musketeer Guards Tornado Bowler
Arrows Musketeer Tornado Bowler
Arrows Musketeer Tornado
Musketeer Bowler
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Bowler
Arrows Musketeer Bowler Mega Knight
Arrows Tornado
Arrows Musketeer Bowler Mega Knight
Arrows Tornado Bowler Mega Knight
Musketeer Bowler Mega Knight
Arrows Tornado
Musketeer Tornado Bowler
Arrows Musketeer
Arrows Tornado Bowler Mega Knight
Inferno Dragon
Arrows Musketeer Tornado Bowler
Arrows Musketeer Tornado Bowler Mega Knight
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Musketeer Guards
Bowler
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows Bowler
Musketeer Guards
Arrows Musketeer Tornado
Arrows
Musketeer Bowler Mega Knight
Arrows Musketeer Bowler
Arrows Tornado
Musketeer Mega Knight
Musketeer Guards Tornado Bowler
Musketeer Tornado
Musketeer Tornado Bowler Mega Knight
Inferno Dragon
Bowler Mega Knight

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