My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Electro Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Baby Dragon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Valkyrie Royal Ghost Magic Archer
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Battle Healer Baby Dragon Electro Dragon Royal Ghost Magic Archer
Fireball
Elixir Golem Battle Healer Baby Dragon Electro Dragon Magic Archer
Poison
Elixir Golem Battle Healer Electro Dragon Magic Archer
Lightning
Valkyrie Battle Healer Baby Dragon Electro Dragon Magic Archer
Rocket
Valkyrie Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Baby Dragon Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Royal Ghost Valkyrie Battle Healer Baby Dragon Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Royal Ghost Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Arrows Baby Dragon Electro Dragon Royal Ghost Magic Archer
Valkyrie
Battle Healer Baby Dragon Electro Dragon Royal Ghost Magic Archer
Battle Healer
Elixir Golem Baby Dragon Electro Dragon Arrows Valkyrie Royal Ghost Magic Archer
Baby Dragon
Battle Healer Elixir Golem Valkyrie Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Valkyrie Baby Dragon Magic Archer
Royal Ghost
Elixir Golem Valkyrie Battle Healer Magic Archer
Magic Archer
Elixir Golem Valkyrie Battle Healer Electro Dragon Royal Ghost

Defense Synergies 2 9

Arrows
Valkyrie Battle Healer
Elixir Golem
Valkyrie
Arrows Battle Healer Baby Dragon Electro Dragon Magic Archer
Battle Healer
Baby Dragon Electro Dragon Arrows Valkyrie Royal Ghost Magic Archer
Baby Dragon
Battle Healer Valkyrie Electro Dragon
Electro Dragon
Battle Healer Valkyrie Baby Dragon
Royal Ghost
Battle Healer
Magic Archer
Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Dragon Magic Archer
Valkyrie Battle Healer Electro Dragon
Valkyrie Electro Dragon
Valkyrie Electro Dragon
Arrows Valkyrie Battle Healer
Arrows Valkyrie Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Valkyrie Battle Healer Baby Dragon Electro Dragon Magic Archer
Valkyrie Battle Healer Royal Ghost
Valkyrie Arrows Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Valkyrie Battle Healer Electro Dragon
Valkyrie Arrows Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Valkyrie Electro Dragon
Arrows Valkyrie Battle Healer Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Valkyrie Baby Dragon Battle Healer Electro Dragon Royal Ghost Magic Archer
Valkyrie Royal Ghost Arrows Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Royal Ghost
Arrows Valkyrie Battle Healer Baby Dragon Electro Dragon Royal Ghost Magic Archer
Valkyrie Battle Healer Electro Dragon
Valkyrie Battle Healer
Valkyrie Battle Healer
Arrows Baby Dragon Electro Dragon Magic Archer
Valkyrie Battle Healer
Valkyrie Battle Healer
Electro Dragon Valkyrie Baby Dragon Magic Archer
Valkyrie Electro Dragon
Arrows Valkyrie
Valkyrie
Valkyrie Baby Dragon Electro Dragon Magic Archer
Electro Dragon Valkyrie Battle Healer Baby Dragon Magic Archer
Arrows Valkyrie Battle Healer Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon Electro Dragon Royal Ghost
Arrows Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Electro Dragon
Electro Dragon
Arrows Valkyrie Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Magic Archer Arrows Baby Dragon Electro Dragon
Arrows
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Valkyrie Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Valkyrie Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Royal Ghost Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows
Valkyrie Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Baby Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon Royal Ghost Magic Archer
Electro Dragon

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