My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Prince P.E.K.K.A Royal Ghost Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Zappies
Zap
Zappies Prince
Barbarian Barrel
Elixir Golem Zappies Royal Ghost Magic Archer
The Log
Elixir Golem Zappies Prince
Earthquake
Elixir Golem Zappies
Arrows
Zappies
Royal Delivery
Elixir Golem Zappies Prince P.E.K.K.A Royal Ghost Magic Archer
Fireball
Elixir Golem Zappies Magic Archer
Poison
Elixir Golem Zappies Magic Archer
Lightning
Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Prince P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Royal Ghost Zappies Magic Archer Golden Knight Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Royal Ghost Zappies

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Prince
Elixir Golem
Arrows Zappies Royal Ghost Magic Archer
Zappies
Elixir Golem Prince P.E.K.K.A Royal Ghost
Prince
Arrows Zappies Royal Ghost Magic Archer
P.E.K.K.A
Arrows Magic Archer Zappies
Royal Ghost
Elixir Golem Zappies Prince Magic Archer Golden Knight
Magic Archer
P.E.K.K.A Elixir Golem Prince Royal Ghost Golden Knight
Golden Knight
Royal Ghost Magic Archer

Defense Synergies 0 7

Arrows
Prince P.E.K.K.A Golden Knight
Elixir Golem
Zappies
Prince P.E.K.K.A Golden Knight
Prince
Arrows Zappies Magic Archer
P.E.K.K.A
Arrows Zappies
Royal Ghost
Magic Archer
Prince
Golden Knight
Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Magic Archer Golden Knight
P.E.K.K.A Zappies Prince
Prince P.E.K.K.A Zappies
Prince P.E.K.K.A Zappies
Arrows Prince P.E.K.K.A
Arrows Zappies Royal Ghost Magic Archer
Arrows Zappies Magic Archer
Arrows P.E.K.K.A Magic Archer Golden Knight
Zappies P.E.K.K.A Prince
Zappies Prince Royal Ghost
Arrows Zappies Royal Ghost Magic Archer
Arrows Zappies Magic Archer
Prince P.E.K.K.A Zappies
Arrows Zappies Prince P.E.K.K.A Royal Ghost Magic Archer Golden Knight
P.E.K.K.A Zappies Prince
Zappies Prince P.E.K.K.A
Arrows Zappies Prince P.E.K.K.A
Arrows Zappies Prince Royal Ghost Magic Archer Golden Knight
Arrows Zappies Royal Ghost Magic Archer
P.E.K.K.A Zappies Prince
Royal Ghost Arrows Zappies Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Prince P.E.K.K.A Royal Ghost
Arrows Prince Royal Ghost Magic Archer
Zappies P.E.K.K.A Prince Golden Knight
Prince P.E.K.K.A Zappies
P.E.K.K.A Zappies Prince
Arrows Zappies Magic Archer
Prince P.E.K.K.A Zappies
P.E.K.K.A Zappies Prince
P.E.K.K.A Zappies Prince Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Zappies Prince Golden Knight
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Zappies Golden Knight
Zappies Magic Archer
Zappies Prince P.E.K.K.A Magic Archer Golden Knight
Arrows Zappies P.E.K.K.A Royal Ghost Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost Golden Knight
Arrows Royal Ghost Magic Archer Golden Knight
Arrows Magic Archer
Arrows Prince
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Golden Knight
Prince
Arrows Prince Magic Archer Golden Knight
Arrows Magic Archer
Magic Archer Golden Knight
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer Golden Knight
Magic Archer Arrows
Arrows
Arrows Prince Magic Archer
Arrows Magic Archer Golden Knight
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Magic Archer
Arrows Royal Ghost Magic Archer Golden Knight
Arrows Prince Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Magic Archer
Zappies
Arrows Magic Archer
Arrows Zappies Magic Archer
P.E.K.K.A Prince
Arrows Magic Archer
Zappies Prince Magic Archer
Arrows Zappies Magic Archer
Arrows
Prince Magic Archer
Arrows Magic Archer
Arrows
Prince P.E.K.K.A
Zappies Magic Archer Golden Knight
Zappies Magic Archer
Prince Royal Ghost Magic Archer Golden Knight
Prince P.E.K.K.A

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