My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Royal Delivery
Battle Healer Wizard Electro Dragon
Fireball
Battle Healer Wizard Electro Dragon
Poison
Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Electro Dragon Goblinstein
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Battle Healer Freeze Wizard Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Battle Healer Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Battle Healer Freeze Mega Knight
Fireball
Arrows Freeze Mega Knight
Battle Healer
Electro Dragon Arrows
Wizard
Mega Knight
Freeze
Arrows Fireball
Electro Dragon
Battle Healer Mega Knight
Mega Knight
Arrows Fireball Wizard Electro Dragon
Goblinstein

Defense Synergies 2 8

Arrows
Mega Knight Fireball Battle Healer
Fireball
Arrows Battle Healer Freeze Mega Knight
Battle Healer
Electro Dragon Arrows Fireball
Wizard
Freeze Mega Knight
Freeze
Fireball Wizard Mega Knight
Electro Dragon
Battle Healer
Mega Knight
Arrows Fireball Wizard Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon
Battle Healer Electro Dragon Mega Knight
Mega Knight Freeze Electro Dragon
Electro Dragon Mega Knight
Arrows Fireball Battle Healer Mega Knight
Arrows Fireball Freeze Electro Dragon Mega Knight
Arrows Fireball Wizard Freeze Electro Dragon
Arrows Fireball Battle Healer Electro Dragon Mega Knight
Battle Healer Mega Knight
Arrows Fireball Wizard Freeze Electro Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon
Mega Knight Fireball Battle Healer Wizard Freeze Electro Dragon
Fireball Wizard Mega Knight Arrows Freeze Electro Dragon
Mega Knight
Fireball Freeze Mega Knight
Wizard Mega Knight Arrows Fireball Electro Dragon
Arrows Fireball Mega Knight Battle Healer Wizard Electro Dragon
Arrows Wizard Freeze Fireball Battle Healer Electro Dragon Mega Knight
Wizard Mega Knight Arrows Fireball Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer
Fireball Arrows Battle Healer Wizard Electro Dragon Mega Knight
Mega Knight Battle Healer Electro Dragon
Mega Knight Fireball Battle Healer
Battle Healer Mega Knight
Arrows Fireball Wizard Freeze Electro Dragon
Fireball Battle Healer
Mega Knight Battle Healer
Freeze Electro Dragon Mega Knight Fireball
Mega Knight Electro Dragon
Mega Knight Arrows Fireball
Mega Knight Fireball Wizard
Wizard Fireball Electro Dragon Mega Knight
Electro Dragon Fireball Battle Healer Freeze
Arrows Mega Knight Fireball Battle Healer Wizard Freeze Electro Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Freeze
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Freeze Electro Dragon
Arrows Wizard
Arrows Fireball Wizard Freeze Electro Dragon
Arrows Fireball Wizard Electro Dragon
Fireball Electro Dragon
Arrows Fireball Wizard Electro Dragon
Fireball Arrows Wizard Electro Dragon
Fireball
Arrows Fireball Freeze Electro Dragon
Arrows Fireball
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Wizard Electro Dragon Mega Knight
Arrows Fireball Freeze
Arrows Fireball Wizard Electro Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball Electro Dragon
Arrows Freeze Fireball Wizard Electro Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon
Fireball Arrows Wizard Electro Dragon Mega Knight
Fireball Arrows
Arrows Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard Freeze
Fireball
Arrows Fireball Wizard Electro Dragon Mega Knight
Arrows Fireball Freeze Electro Dragon
Mega Knight
Arrows Fireball Wizard
Fireball Freeze Electro Dragon
Fireball Arrows Wizard Electro Dragon
Freeze
Arrows Fireball
Fireball Wizard Electro Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon
Arrows Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Freeze
Fireball Electro Dragon
Electro Dragon Fireball Freeze Mega Knight
Fireball Wizard Electro Dragon Mega Knight

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