My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Fireball Inferno Tower Monk Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lightning
Fireball
Arrows Tornado The Log
Inferno Tower
Rocket
Tornado
Tornado
Fireball Rocket The Log
Lightning
Arrows
The Log
Fireball Tornado
Monk

Defense Synergies 4 10

Arrows
Fireball Inferno Tower Tornado Lightning Monk
Fireball
Tornado The Log Arrows Inferno Tower
Inferno Tower
The Log Arrows Fireball Tornado
Rocket
Tornado The Log
Tornado
Fireball Rocket Arrows Inferno Tower The Log
Lightning
Arrows The Log
The Log
Fireball Inferno Tower Rocket Tornado Lightning
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Inferno Tower The Log
Inferno Tower The Log Monk
Inferno Tower Rocket Tornado Lightning
Inferno Tower Monk
Lightning Arrows Fireball Rocket Tornado The Log Monk
Arrows Fireball Tornado The Log
Inferno Tower Rocket Tornado Lightning Arrows Fireball
Rocket Lightning Arrows Fireball Inferno Tower The Log Monk
Inferno Tower Tornado
Tornado Inferno Tower
Arrows Fireball Tornado The Log
Arrows Inferno Tower Fireball Tornado
Inferno Tower Fireball Rocket Lightning The Log
Fireball Rocket Arrows Tornado The Log
Inferno Tower
Inferno Tower Rocket Tornado Monk Fireball Lightning The Log
Arrows Fireball Inferno Tower Tornado
Arrows Fireball Tornado The Log
Arrows Tornado The Log Fireball
Inferno Tower Tornado
Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Arrows Rocket Lightning The Log Monk
Inferno Tower Rocket Lightning The Log
Rocket Lightning Fireball Inferno Tower Tornado The Log Monk
Inferno Tower
Arrows Fireball Rocket Tornado Monk
Rocket Fireball Inferno Tower Lightning
Inferno Tower
Rocket Lightning Fireball Inferno Tower Tornado The Log Monk
Inferno Tower
Inferno Tower
Rocket Lightning Monk Arrows Fireball Tornado The Log
Rocket Lightning Fireball Inferno Tower
Fireball
Inferno Tower Fireball Rocket Tornado Lightning The Log Monk
Arrows Fireball Inferno Tower The Log
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket The Log Monk
Arrows Fireball Monk Tornado The Log
Rocket Lightning Arrows Fireball The Log
Lightning Arrows Fireball Rocket The Log
Fireball Rocket Arrows The Log
Arrows Fireball Rocket Tornado Monk
Arrows Tornado The Log
Arrows Fireball The Log Tornado Lightning
Arrows Fireball The Log Monk Tornado Lightning
Rocket Lightning Fireball Tornado
Rocket Lightning Monk Arrows Fireball Tornado The Log
Fireball Lightning Monk Arrows Rocket Tornado
Rocket Lightning Fireball The Log
Lightning Arrows Fireball Rocket Monk
Lightning Arrows Fireball The Log
Rocket Lightning Arrows Fireball The Log
Lightning Arrows Fireball Rocket The Log
Lightning Monk Arrows Fireball Rocket Tornado
Rocket Lightning
Rocket Lightning Arrows Fireball The Log Monk
Rocket Lightning Arrows Fireball Tornado The Log Monk
Rocket Lightning Fireball The Log Monk
Rocket Lightning Arrows Fireball Tornado
Rocket Tornado Lightning The Log Monk
Rocket Lightning Arrows Fireball The Log Monk
Arrows Tornado The Log Fireball
Arrows Fireball The Log Tornado Lightning Monk
Fireball Lightning Arrows Tornado The Log Monk
Fireball Rocket Lightning Arrows Tornado The Log
Lightning Arrows Fireball Tornado
Rocket Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Rocket The Log
Rocket Lightning Arrows Fireball Monk
Rocket Arrows Fireball Lightning The Log Monk
Lightning Fireball Rocket
Fireball Rocket Lightning Arrows Tornado Monk
Arrows The Log Fireball
Fireball Lightning Rocket
Arrows The Log Fireball Lightning
Rocket Lightning Monk Arrows Fireball Tornado
Fireball Rocket Tornado Lightning The Log
Fireball Rocket Tornado Lightning
Lightning Fireball Rocket Tornado The Log Monk
Fireball Lightning Rocket Monk

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